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    • Posts 165
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    Best posts made by Kumakun

    • I needed some Cyberpunk Red in my life

      TL;DR Cyberpunk Red. I'm attempting.

      Home page

      I had a mighty need to practice Python for work. Being employed for a game company, I thought writing a MUSH-Like was the decent thing to do. Plus, Evennia 1.0-Dev has a few tools that I want to tinker out of the box.

      I'm well aware that there's a lot to do. So far, I've been focusing on character generation. Stats/skills are done. Cybernetics is underway - I'm saving the lifepath for last. I'm just not sure how to handle that yet. 🙂

      If there's interest, I can make updates. I was posting partially to give a heads up and make the project more natural for me - partial to see if it's even worth going forward with the exercise (I totally think so!)

      More later. Thanks for reading!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • MUX web portal experiments. :3

      I thought I'd share what I've been up to with you bunch of salty dogs. 🙂 I decided to spin up a MUX, proxied a WebSocket, and have fun with the old Pueblo integration. So far the results are pretty promising! And, once I do this the first time I can repeat it on any 2.12 codebase (probably earlier!) with a little configuration. Anyways, always fun unburying old protocols and giving them a little new polish. 🙂

      The mockup

      The template so far!
      Progress!

      posted in Game Development
      Kumakun
      Kumakun
    • MUSH-Format 1.0!!! Write human readable softcode!

      What's going on all! Your coding bear here with an update! The API for Mush-Format has been stable for a few months now. So... drumroll ... It's time for 1.0 release! I've had some great help getting the core formatted up to snuff. Thank you all for your feedback!

      mush format
      https://github.com/digibear-io/mush-format

      And a live demo editor: https://format.ursamu.io.

      Any testing and feedback are welcome!

      posted in MU Code
      Kumakun
      Kumakun
    • Sharing some Designs for a 'Zine' Styled MUSH-Like Project. :)

      I've been busy using my powers for evil again! I've really been digging this design as it's coalesced into a love letter to 90's WoD game-books so I thought I'd share. Putting together some samples to drum up work. Perfect opportunity to make this, and show off the tech stack behind it. Gotta prove that I actually am a coder who also designs.

      Like AB and crazy enough to dive back in? Shoot me a message and I'll tell you more about the project. I can use creative minds. All news, help, and associated files are managed via CMS, so no crazy commands to write other than some light markdown. 🙂

      Some screens:

      home page

      Chargen

      vamp wiki

      For a very very close fallen friend. Anita Blake was her absolute favorite. RIP.

      No Rest for the Wicked!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      I did a little site updating in place of being extra productive at work today. 😛
      I'm digging how more dynamic the layout is now than the above. Code is going well; I'm about halfway through setting up the commands I need for the +sheet and +cg commands; woo! Still so much to do - but little victories, right?

      Home page

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • Mu-Format, a MUSHCode (un)formatting library.

      Hi gang! It's been a little while! I've been tasked to learn a couple of new technologies for work, so I've been working on a couple of tools for the MU world.

      First up is MU-Format, a javascript library that handles minifying MUSHCode with some added bonuses like file inclusion and (soon) run-time variables and functions for taking care of pesky tasks like swapping out dbref numbers, or scripting repetitive tasks. I put together a little site to play with the library: https://mu-format-dev.herokuapp.com. It's a development build so it may take a moment to load initially, but should be good to go after that.

      Be gentle with the Github feature, I haven't added oAuth yet to use your own quotas, so we're limited to 60 API calls an hour (for now). I have a garbage archive I've been using for testing that you can use for proof of concept: https://github.com/lcanady/archive-test. Don't try to read it as an actual system, it's random code files that I've strung together. I'll have something more substantial soon - or maybe YOU!

      Anyways, let me know what you think! Lots of feedback is very welcome. 🙂

      posted in MU Code
      Kumakun
      Kumakun
    • Back Again, this time with an Urban Fantasy kick!

      For my latest trick, I've switched to Rhost! Pueblo and MUX were fun, but the server just isn't supported anymore! This is for a small private project- but I have a hard time doing anything half-assed! I think I get more enjoyment out of designing and building these things than I do from running them anymore. ^_^

      Game Client (Planned) I have one now that's just a mirror of the terminal experience - but as I finish my JSON library for Rhost, I can start implementing this:
      Game client

      Homepage(Done!) Little wins, right? It's fed directly from my CMS so staff can update easily.
      Homepage

      Web-based Chargen (Underway!) First screen is done and responsive down to x-small. (woot!)
      Chargen

      Just thought I'd share an update! If you've got a project in mind that needs a face, let me know! Getting modern tooling to work with the legacy servers is pretty fun!

      posted in Game Development
      Kumakun
      Kumakun
    • RE: What drew you to MU*?

      @auspice said in What drew you to MU*?:

      I'm trying rolegate after someone posted it here because woo! finally getting to play D&D!

      And our ST just sort of faded out. He'd reply often at first! Then once a day.. then every few days... I've considered finding another game to join on it, but. Oi.

      Another problem with the PBEM model, if one important person goes missing the whole story crumbles. I love how MU*s can continue and even thrive as individuals are active or not. The possibilities for storylines are endless!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Back Again, this time with an Urban Fantasy kick!

      Hoho! Happy New Year everyone! A little pre-midnight check-in since everyone else in my place is already asleep! Making designs are great and all - but implementation is where it's at! The design system is complete! Now it's just moving pieces and construction of views!

      Chargen Screen 1

      Step 1 of the client is done too. The Websocket connection works! Command history for survival. Also: Having Grammarly available for MUSH input is <3!

      Websocket

      Now I celebrate and sleep!

      posted in Game Development
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      Wow. I've gotten a lot of feedback. Way more than I was expecting; that's awesome. Thanks, folks. 🙂

      So the overwhelming vote is for Cyberpunk Red. I hear you.
      I am taking a break from writing MUSH for what feels like forever, and now I am trying out Evennia. I have made significant progress in setting up stats and skills, and once the sheet is ready, I can start inviting people to beta tests.

      I'll make sure to try and keep you all as up-to-date as I can. It may be a bit between them though, just to warn. Infrastructure rarely makes for good updates (for the rest of you) I've found. :3

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • Mush-Format New version release!

      Hello, all you mushcode dinos! I've recently been improving on the logic behind my mushcode preprocessor. Mainly I've been testing aginst Theno's CoFD codebase for quirks. It passes as far as I can tell! Check it out! https://format.ursamu.io The code and readme are available at https://github.com/digibear-io/mush-format

      Feel free to play with the demo and let me know where I can improve by leaving an issue on the GitHub repo! Or a star if you're feeling generous. 🙂

      Thanks for reading!

      posted in MU Code
      Kumakun
      Kumakun
    • RE: MUs That We Would Love To Make (But Won't)

      Doing all of this work with R. Talsorian's Interlock system - I'd love to do a game based on Gundam, or Macross using Mekton Zeta. preferably Macross, but I just don't think there's the audience out there for the series anymore. >.<

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Sharing some Designs for a 'Zine' Styled MUSH-Like Project. :)

      Oh! And my loading screen. It's worth a LOL to those who know - but essential Portland. 🙂
      loading

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Sharing some Designs for a 'Zine' Styled MUSH-Like Project. :)

      Starting to think about sheet design now. There was a lot of deliberation over what system use for this. Freeform Universal by Peril Planet /almost/ won. In the end though, we needed something with a little more crunch for settling disputes without too much need for staff interpretation. So! We went with Chaosium's Basic Roleplaying system. One of my favorites for years. 🙂

      sheet

      No Rest for the Wicked!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • World of Darkness 5th Edition Experiment

      Hi all! A bit of an ADHD update this time, but with some serious progress. I finally took the time to sit down and learn Evennia. WoooaaaahhhH!!!

      I've been having a blast working on Cyberpunk Red in the /hopes/ that there will be interest (Hard to find these days!) When my wife and a few others wanted to try out Vampire 5th edition with solid interest.

      Couple that with my interest in the Werewolf 5th Edition, which comes out at the end of August. I decided to lay down some code and see where it goes.

      I'm not sure if this is a full-on game or just a library for people to work off of. I honestly have minimal time to wrangle cats because of Job responsibilities. 😛

      Chargen is 'done' save for some data entry, Notes, Jobs is underway, BBS - the most challenging part about Evennia is the auxiliary code that must be written to have a playable MUSH-Like.

      Let me know if you're interested in helping write/playtest. I'm keeping things extremely limited right now - and caveat that nothing may come from this experiment than a starting place for someone else. 🙂

      Under Construction Repo (Alpha stage, be warned)

      login
      This week's /visual/ project is getting the data-entry pages for the wiki designed. Step one, toss boot-strap right into the garbage. 😛

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • Potential Supernatural Game

      I have a small group that's been mulling about the idea of opening a game based on the Television Series, Supernatural. There hasn't been a whole lot planned yet, beyond possibly setting the game in Portland Oregon and the timeline begins at season 13.

      Rules
      The system would more than likely be cortex, but right now we're unsure which version of the cortex ruleset to use (Classic, or Action). Both have their advantages and disadvantages. I'd love to hear different opinions on which would work better in a persistent world setting.

      Server
      I'm a long time MUX coder, but I've been looking to learn other platforms. I'm pretty proficient with Python, so I've considered Evennia - or even possibly writing something in Node that uses MUX-like commands. Maybe that's a different topic of conversation altogether!

      Setting
      This is where I could really use a bit of discussion. The RPG describes the Pacific NW as a haven for monsters of all sorts - so having hunters there would be no problem. What I'm trying to figure out, is how to get Angels (maybe, since there are so few left) and Demons involved too. The original idea would have something to do with rifts being opened abnormally or some other cosmic event. Heck, maybe they could all just be there because they're there. Discuss!

      Playable Characters Types
      Hunters, of course, Demons, Angels maybe? And various other monster types that people have interest in playing (vampires, werewolves, Sasquatch, etc).

      Anyways, let me know your thoughts! I'd love to get feedback/collaboration from the community. I'm a developer primarily, but I'd need all kinds of help if people are interested.

      posted in Game Development
      Kumakun
      Kumakun
    • RE: Mush-Format New version release!

      On a roll! Now Mush-Format comes with diffing! Perfect for adding into your mushcode development stack. 🙂 Check out the demo or check out the GitHub!

      Next up is local archive processing. Soon you should be able to build and debug an archive on your local machine, then send the whole shebang off to GitHub for public consumption. 🙂

      Thanks for stopping in!

      posted in MU Code
      Kumakun
      Kumakun
    • RE: PuppyBreath's Playlist

      Awesome! I was Kerberos (Staff) on WC. 🙂

      posted in A Shout in the Dark
      Kumakun
      Kumakun
    • RE: What drew you to MU*?

      I have to agree with @Pyrephox about the ability to see character actions affect a persistent world. I also found it to be an easier fix than waiting once a week for my gaming group - and spending the majority of the time being distracted on catching up on the week (not that it's a bad thing!).

      Then there's the web development side. MUX gave me one of my first real tastes in network programming. If not for MU* I may have never taken Computer Science in high-school and kick-started my programming career.

      Participating in persistent settings is fun, creating persistent settings, to me, is even more drawing.

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Fate Development Thread

      @wyrdathru said in Fate Development Thread:

      With that all said, what are the major benefits to Fate over Fudge? I noticed there were a few additives to the system, but for my needs they were not particularly necessary. Has anyone got any first hand experience using the systems to compare what makes Fate better, friendlier, etc?

      I view Fate to Fudge the same way I view a framework to a programing language. The language itself might be vast and powerful with TONS of features, but a framework gives you a set of directions to use those vast features as a set of best practices - and sometimes, abstracts the language into a format that easier to digest. I feel that Fate does the same thing for Fudge.

      For some, Fudge might be a dream, it's hella open and vast in its possibilities, but Fate has created several 'design patterns' and best practices if you will, for Fudge, that works pretty damn well. The Fate Fractal? Brilliant.

      I haven't had any experience personally running it online yet, but I feel the 'challenge' for using a Fudge-based derivative is onboarding and educating new players to the system. It really is different than most of what's popular out there and being used currently. I think it'll be all about presentation.

      posted in Game Development
      Kumakun
      Kumakun
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