I have a small group that's been mulling about the idea of opening a game based on the Television Series, Supernatural. There hasn't been a whole lot planned yet, beyond possibly setting the game in Portland Oregon and the timeline begins at season 13.
Rules
The system would more than likely be cortex, but right now we're unsure which version of the cortex ruleset to use (Classic, or Action). Both have their advantages and disadvantages. I'd love to hear different opinions on which would work better in a persistent world setting.
Server
I'm a long time MUX coder, but I've been looking to learn other platforms. I'm pretty proficient with Python, so I've considered Evennia - or even possibly writing something in Node that uses MUX-like commands. Maybe that's a different topic of conversation altogether!
Setting
This is where I could really use a bit of discussion. The RPG describes the Pacific NW as a haven for monsters of all sorts - so having hunters there would be no problem. What I'm trying to figure out, is how to get Angels (maybe, since there are so few left) and Demons involved too. The original idea would have something to do with rifts being opened abnormally or some other cosmic event. Heck, maybe they could all just be there because they're there. Discuss!
Playable Characters Types
Hunters, of course, Demons, Angels maybe? And various other monster types that people have interest in playing (vampires, werewolves, Sasquatch, etc).
Anyways, let me know your thoughts! I'd love to get feedback/collaboration from the community. I'm a developer primarily, but I'd need all kinds of help if people are interested.