@kumakun said in What RPG SYSTEM do you want to play on a Mu*?:
Reviving this thread again! Mwa!
For my JS powered codebase, I think I'm pretty decided that I want to use FATE as my first 'example' plug and play system. I'm curious what about FATE works well on a MU* and what causes hangups. I've heard that FATE tends to be very staff heavy. What makes it that way?I can see the FP economy in a scene suffering some without someone being assigned to dole out compels, etc - or having to come up with a system to allow characters to offer each other a compelling from the scene pool.
Finding another small thread for FATE, I see that the Fate Point economy is a hangup in a persistent world setting - and some of the suggestions were to either lessen their impact or customize the refresh rules. I could see a time-based refresh, but the ability to trade back and forth with compels during scenes, which could lead to interesting RP.