@Derp said:
I only ever played Mage there, and that only in the last year, but I managed to hear a whole bunch of shit while I was there. "I wasn't supposed to be in charge, but..." is one of those things I heard more often than not. Seems that staff turnover was high. Which I guess a game with that many staffers should be unsurprising given who was at the top of the ladder.
But the spheres in general seemed pretty dead while I was there, and no amount of crunchy stuff was going to move them to give-a-fuck status. I'm not sure that this lies on any one person, so much as the atmosphere of the game itself. Geist might have been dead and lacking in cohesion, but I didn't see much activity and cohesion even in highly structured spheres like Mage.
But at least Mage had activity centered around those organizations, even if it wasn't the kind of activity some people liked or whatever.
@Arkandel said:
@FiranSurvivor said:
One thing I do remember from my time there, is that there was no coded Underworld. Is it possible the lack of the Sin-Eater's main playground helped fuel the sphere's idleness?
Maybe, but I doubt it. For example Werewolf on Eldritch is pretty busy (at least from where I'm sitting) and the Shadow is always spoofed.
Basically I've never seen the grid as a significant factor in either RP generation or the lack thereof.
The one thing I did do in my tenure as Geist Staff on The Reach was build a post-End-of-the-World-that-Wasn't Underworld. But I left soon after, and then Newark actually went in and changed things that were key to them because "heh, I just thought it looked better this way".
But for the last... year and some, there has been an Underworld, built and desced and accessible, on The Reach. Seven really large and unique rooms for it, actually.