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    Interest in a Discworld game?

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    • Ninjakitten
      Ninjakitten last edited by

      Yes. Yes please. I need to figure out how I'd find more time and who/what I'd want to be but if there's a Discworld game I will be there.

      Even with the 'people though' worries.

      1 Reply Last reply Reply Quote 2
      • JinShei
        JinShei @Wretched last edited by

        @Wretched said in Interest in a Discworld game?:

        Can I have a certificate that verifies that i am human?

        Depends. I'm unconvinced you are....

        1 Reply Last reply Reply Quote 0
        • Goblin
          Goblin last edited by Goblin

          Going to reread the Guards books now. Assuming the setting will be Ankh-Morpork?

          JinShei 1 Reply Last reply Reply Quote 1
          • JinShei
            JinShei @Goblin last edited by

            @Goblin said in Interest in a Discworld game?:

            Going to reread the Guards books now. Assuming the setting will be Ankh-Morpork?

            Definitely.

            1 Reply Last reply Reply Quote 0
            • Saturna
              Saturna last edited by

              Yes. Yes yes yes.

              Spirit Lake is on Ares/FS3 and has magic. @faraday is super helpful, too, and might be willing/happy to help you sort that front out.

              Alsoooooo please have an alt-limit. There's too many amazing choices and I feel the alt-itis from here.

              faraday JinShei 2 Replies Last reply Reply Quote 1
              • faraday
                faraday @Saturna last edited by faraday

                @saturna said in Interest in a Discworld game?:

                Spirit Lake is on Ares/FS3 and has magic. @faraday is super helpful, too, and might be willing/happy to help you sort that front out.

                Of course I'm always glad to help folks with Ares games.

                FS3 isn't well-suited for magical settings, though. Spirit Lake is an exception because @Tat wasn't bound by an established fiction, and was able to design a magic system from scratch that fit within the FS3 framework. Magic armor works like regular armor, spells mirror existing combat actions, etc. It's very constrained. (Even with those constraints, it was still a crap-ton of work.) You can't really do that easily (if at all) when adapting an existing magic system.

                But Ares is independent of FS3, so there are many options.

                JinShei 1 Reply Last reply Reply Quote 2
                • JinShei
                  JinShei @Saturna last edited by

                  @saturna Definitely an alt limit, if only for my own protection. I'm thinking 2-3 😛

                  1 Reply Last reply Reply Quote 1
                  • JinShei
                    JinShei @faraday last edited by

                    @faraday I've asked himself to make a musoapbox login, and he is on your discord as well. Expect to see Kryptykfysh. He is currently doing what coders do and looking at the code 😛

                    Currently, I'm thinking that since I tend to run very consent-based games, we can use a stat for the magic ability and let the players roll that if they contest, in a similar way to Gray Harbor and their glimmer. Then the method of the magic is down to the character type - i.e. witches can add headology or herbology, and wizards add some form of arcane rituals...

                    Otherwise I might go with fate again.

                    Thieves, assassins, beggers, fools, witches, wizards, priests, warriors. Missing anything?

                    krmbm 1 Reply Last reply Reply Quote 1
                    • Auspice
                      Auspice last edited by

                      I wanna play the Death of Rats. >.>

                      Saying the quiet parts out loud since 1996.

                      1 Reply Last reply Reply Quote 0
                      • krmbm
                        krmbm Banned @JinShei last edited by

                        @JinShei said in Interest in a Discworld game?:

                        Currently, I'm thinking that since I tend to run very consent-based games, we can use a stat for the magic ability and let the players roll that if they contest, in a similar way to Gray Harbor and their glimmer.

                        Just a suggestion: Don't do it the way we did it on GH. It's super-hacky. If I knew then what I know now, I'd have respected @faraday's many splashed warnings that FS3 isn't meant for spell-casters and gone a different route, either laying a full plugin on top of it to deal with powers or just picking a different system.

                        I think FS3 is fucking awesome, which is why I used it even though I shouldn't have. Most of my "learn to code ruby" time is now spent making workarounds for the hackiness that I could have avoided by going a different route from the outset.

                        Hindsight.

                        faraday 1 Reply Last reply Reply Quote 2
                        • faraday
                          faraday @krmbm last edited by faraday

                          @krmbm said in Interest in a Discworld game?:

                          I think FS3 is fucking awesome, which is why I used it even though I shouldn't have. Most of my "learn to code ruby" time is now spent making workarounds for the hackiness that I could have avoided by going a different route from the outset.

                          That's been what I've heard quite often when folks try to extend FS3. They either end up with something that kinda sorta works, but isn't great at modeling what they were trying to model (Stormtroopers of death with fullauto blasters). Or it kinda works, but it throws something else completely out of balance (deleting background skills and ending up with a bloated action list and exacerbated min/max issues). Or it kinda works, but they end up with a hacky jenga castle of code that they're constantly wrestling with, particularly when it's time to upgrade.

                          Ares is designed to be extended and customized. FS3 just really isn't. It's a carefully-balanced instrument designed for a specific task. That's why Ares supports multiple skill systems, and even has a tutorial specifically to teach you how to make your own.

                          ETA: If I sound like a broken record on this thread after thread, it's because I just want to see games succeed with the vision they want, and not a painful compromise they later regret.

                          1 Reply Last reply Reply Quote 5
                          • JinShei
                            JinShei last edited by JinShei

                            That sounds reasonable. We've moved to looking at GURPS discworld, to see if that can be made as a Ares plugin, since it is designed to be discworldly! I can tell himself is looking at Ares since I can hear the code mumblings just to my side. 😄

                            Edit: GURPS copyright seems to make it not easily transferable. Leaning more fate-wards 😛

                            krmbm Auspice 2 Replies Last reply Reply Quote 1
                            • krmbm
                              krmbm Banned @JinShei last edited by

                              @JinShei I know of a couple other people are fiddling with Ares and FATE, so you should be in good company. \o/

                              JinShei 1 Reply Last reply Reply Quote 1
                              • Auspice
                                Auspice @JinShei last edited by

                                @JinShei said in Interest in a Discworld game?:

                                That sounds reasonable. We've moved to looking at GURPS discworld, to see if that can be made as a Ares plugin, since it is designed to be discworldly! I can tell himself is looking at Ares since I can hear the code mumblings just to my side. 😄

                                Edit: GURPS copyright seems to make it not easily transferable. Leaning more fate-wards 😛

                                I hate GURPS anyway. >.> go go fate

                                Saying the quiet parts out loud since 1996.

                                1 Reply Last reply Reply Quote 1
                                • JinShei
                                  JinShei @krmbm last edited by

                                  @krmbm said in Interest in a Discworld game?:

                                  @JinShei I know of a couple other people are fiddling with Ares and FATE, so you should be in good company. \o/

                                  Got their names? Seems to make sense to collaborate on this.

                                  1 Reply Last reply Reply Quote 0
                                  • krmbm
                                    krmbm Banned last edited by

                                    @JinShei I sent 'em mail on GH to point to this here post. 🙂

                                    JinShei 1 Reply Last reply Reply Quote 2
                                    • JinShei
                                      JinShei @krmbm last edited by

                                      @krmbm thanks

                                      1 Reply Last reply Reply Quote 1
                                      • W
                                        WildBaboons last edited by

                                        I knew a lady that ran a fate based game that had magic. I bet she'd have some good insight in that sort of thing.

                                        JinShei 1 Reply Last reply Reply Quote 1
                                        • JinShei
                                          JinShei @WildBaboons last edited by

                                          @WildBaboons said in Interest in a Discworld game?:

                                          I knew a lady that ran a fate based game that had magic. I bet she'd have some good insight in that sort of thing.

                                          I should look her up!

                                          1 Reply Last reply Reply Quote 0
                                          • Bad at Lurking
                                            Bad at Lurking last edited by

                                            Can I play a struggling writer who works for pennies and is cousin to an existing character?

                                            Cut-Me-Own-Throat Scribbler, the best/worst gossip columnist and semi-investigative* reporter in Ankh-Morpork.

                                            *Which is to say, he'd investigate until somebody made pointed comments about how hard it is to run around asking questions with broken knees, at which point, he'd just kind of wing it.

                                            Wretched 1 Reply Last reply Reply Quote 4
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