Sep 11, 2015, 2:22 PM

@Arkandel said:

Fair enough. Let me put ask this, then; one of the criticisms I've heard about RfK players coming into games is that they're intent on essentially recreating the same thing to the point of expecting those games to function the same way and pushing to 'convert' them.

Although hardcoded elements could be borrowed to improve specific aspects of such games, would you say if you guys are looking for essentially a re-enactment of RfK or if you'd be satisfied with certain elements you enjoyed being incorporated in MU* you end up playing as may be appropriate for how they are already set up and ran?

I honestly feel bad for those players who come into other games hoping to see a 'conversion' or 'recreation' of what they found on RFK. They simply won't and it will hurt them in the long run for their own aspirations to try it.

Incorporating some of the elements might work - but the thing that RfK did was create the mindset of political play at the outset with the source of conflict being resolvable in manners other than hardcore combat PKing. As it stands right now and from what I understand the current crop of games doesn't encourage this mind set - I mean hell you pretty much have same ol same ol from TR to Fallcoast - where vampire combat kings are dominant. I cannot say the same for Eldritch and Reno but from what I've heard so far that too is the case. Will incorporating some of the political play aspects change those mindsets? Probably not, but one could hope.