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    Sundown

    @Sundown

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    Best posts made by Sundown

    • RE: RL Anger

      @peasoupling said:

      World War II ended 70 years ago. There are people alive today who actually remember a time when Europe was composing odes to the virtues of strong, genocidal, warmongering leaders. That tiny bit of historical perspective always makes me wary of radical pronouncements about the essential traits of particular cultures.

      We should be wary, but not blind, even if it's with good intentions. Like I said, people would prefer certain things to not be true. It feels terrible to be unkind in our judgment towards others. I don't want to be unkind, but as someone who's also had the opportunity to live for 3 years in an Arabic country, I have to reiterate: their culture and values are alien to us.

      It feels stupid to be the one writing this. I remember how pissed off I was with some soldier on a mush who was ranting about being deployed among "goat fuckers" and saying all sorts of crude, disparaging remarks. It was disgusting. It's not like he was there to help them build roads, infrastructure, hospitals, schools. What right does he have to disparage them, when he's investing himself personally in bombing them back into the Stone age? He didn't have to be there, he chose to.

      On the other hand, we trace my family's ancestors back to the Ottoman invasions in Europe. They were given a choice: convert or die. They killed, and fled northward. I was on an 8-hour ride through Bosnia this summer, after many years. I was surprised how many new mosques have popped up throughout the landscape. Many more than there used to be, all new and shiny.

      Living in an Arabic country, even as a child, I saw all kinds of people. The children by the settlement for foreigners seemed alien. We looked at each other through the wire fence. They were barefoot, dirty, with snot-encrusted noses. The thing is, I got along with the French, the Polish, the Russians, the Bulgarians, the Vietnamese; but when I looked at the Arab kids, it was as if there was no common ground in that shared stare. However, our family was also hosted in an actual castle for dinner, beautifully furnished with a piano, so I also got to see that side. At the university, women were being sent threatening letters: if they don't cover themselves up, they'll get acid thrown in their faces, then they'll have a reason to. A girl stopped showing up at our school for foreigners, we didn't know why until we met her by chance in the street. Her father was an Arab in a mixed marriage, so he had her transferred to an Arabic school. Even though her future would've been much better in the foreign one. I had no idea of the significance of this back then, I only understood it many years later. Lastly, just a couple of years after we left, we heard on the news that extremists killed several foreign workers. This would happen again and again over the years.

      Then you have the mess in Europe. It's a clash of cultures with wholly incompatible values. This is not an easy subject to get into. The nicest way I can think of to describe it is "alien," while staying true to what I know. I think it's more important to be truthful, than to be kind in a way that will pleasantly mask the truth.

      You're implying Germany in WW2, which is also a touchy subject but it illustrates one point. There were many people in Germany who worked against the Nazi regime, the country paid reparations after the war and has made considerable efforts to atone for those crimes. Nazi ideology and insignia is forbidden by law in Germany. You can get arrested for it, there is no "free speech" amendment when it comes to that. But when Islamic extremists commit atrocities, why aren't there Muslims renouncing Islam in droves? Apologists swarm out of the woodwork with assurances that Islam is not the radical religion of the extremists. Like the cruelest of cults, leaving Islam is punishable by death.

      When the Christian church is discovered in yet another scandal, people renounce it and criticize it freely. I've renounced Christianity at some point, so it's not like I'd be expecting them to do something I wasn't willing to do myself. Even if only a few bad apples are pedophiles or corrupt, enough is wrong with it for me to leave the whole mess altogether.

      We should be wary of jumping to prejudice, and we should try to keep perspective. At the same time, we should not be blind to an unpleasant reality.

      posted in Tastes Less Game'y
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    • A Post-Mortem for Kingsmouth

      I wanted to organize my thoughts on this game before it's all forgotten. It also feels that people who haven't played don't actually know the draws of the game. It might also explain the cultural differences that the former players of RfK will bring to the games they go to.

      In no particular order, there were various layers of the game that you could explore. You could almost view them as code-supported minigames, except they had setting-wide impact and allowed a character to exert control over the ingame world.

      Use of boons/prestation was encouraged sphere-wide. It was worded on the wiki, if someone holds prestation over you, they have an interest in seeing you succeed. I thought it was a kinda hammy and obvious "encouragement," but in practice - players actually used them. Firstly, they were a great tool to resolve conflict. You accidentally poached in someone's territory, or kissed someone's ghoul? Pay prestation, and it's fine. Secondly, they were a tool for establishing power dynamics, so powerful because one could use them to influence votes. You have a status raise which you want to pass without trouble, whether it's in your clan, covenant or even Praxis-wide to be Prince? You start trading and collecting prestation over the important movers. Yes, prestation could be traded by players in the coded system.

      Harpies had access to more boons code, oversight of all prestation in the Praxis and the ability to arbitrate it, or even deny it.There was a system with two Harpies, one of the current government regime and another opposed to it, to serve as each other's check and balance. The position of Harpy entailed a lot of work but also wielded a lot of practical power. For example, I wish I could've started charging trivial boons to reveal who holds prestation over who! (There was so little time, so much to do.) Status was the Harpies' other job, with 'laurels' also coded into the system. So with every Harpy report, the status positions on the Characters main page would shift and change. Status had bearing on other background aspects, Primacy I think. The Prince also had laurels to give, so he could greatly influence status.

      I'm probably the worst person to write about this, as I'm not savvy with game mechanics, so I will only cover the aspects I found significant. The Territories system was something I enjoyed playing with. It was like a Risk-type minigame which actually affected where you could hunt for blood (among other things). This was the first time in my mushing history that I found the Socialize skill useful! It was used for finessing territories when acquiring them. You had to know which skills and stats you could game, and it was very exciting knowing that someone else was probably also doing it, and your rolls would be compared to see who wins.

      Once you had a territory, you could improve its various stats over time, you could make it hold more blood for the +hunt code that let you feed (it was also possible to overhunt a territory). A territory also had Sites which had bonuses, for instance the Speakeasy would give you a +5 to Socialize, which you could use while rolling in jobs. The Regent of the territory could decide who to let feed there, or allow to use sites, or whether to charge prestation for that. You could also cause crises in your rival's territories, to mess with them.

      Where this system completely broke down was, when covenants put their entire weight into gaining a particular territory. If I remember well, it almost led to an outright war between the Invictus and the Carthians. It also created these huge jobs where everyone from the covenant spammed all their dice so that a territory is won. I was not a fan of the feudal system staff changed to from this. I would've preferred if they'd corrected the former system in some way. It felt nice to roll your dice and use your sheet stats to gain a territory.

      In the new system, the Prince chose the Governors, who chose the Stewards, who chose their Regents for particular territories and charged them rent. It was a boon-trading pyramid, where Stewards paid a major boon to the Governors to get Stewardship, and the Regents paid a minor to Stewards to stay in their territory. There was a possibility of monthly rent charging, as well as rumors of extortion. It would've been interesting to see how this system played out, and what long-term flaws or consequences it would've brought. Also, in the old system a character could hold a number of territories equal to their Status + some other stuff (Primacy?). In the new system, a character could only hold one. I'm guessing this was to stop territory-hoarding and I approve of that, because it would let more players get a stab at holding one.

      Cants. This was seriously such a tiny addition to the game, requiring so little staff-work, yet it immensely simplified many aspects of vampire interaction. See a cant on a person? You're instantly aware they're a ghoul, who they belong to and who they're working for.

      I love the way this game did rumors. I liked that you got beats for posting rumors on someone's wiki, that you could cover up who posted it, and that the rumor could be investigated to learn who posted it. I liked that rumors on the Cacophony board could also be squashed until they disappeared.

      Beatsheets in general were awesome. You could claim a limited number of beats each week, for scenes, for theme, for aspirations, for frenzy, for +squees which were basically +reccs. I think maybe they should've lowered the number of +squees you could give per week. I disliked how they turned into something commonplace and reciprocative; I don't want to write congratulatory praise for normal RP. Still, maybe it encouraged people to be nice to each other, even if the motive is to get a +squee in return?

      I know that beats were looked over by Shava before approving them, and it added to the workload. I think it should've been auto-approved, with an option for staff to look at them later. So when there's time, there'd still be a way to get to that juicy info, but it wouldn't be a workload requirement every week. With beats capped, what damage could it do anyway?

      There were other systems I don't know much about, like Primacy and the various Influence tiers. There was not enough time to explore all the aspects of the game, at least to me. I wonder if the complexity is what made the better players come out on top? Make it hard and only those who can do it, will thrive? It also encouraged cooperation, because one person could not keep up with everything. I also loved that Resources mattered more than just for buying equipment, you could actually use them to get bonus dice on rolls. Bribe and buy your way to success! Many stats feel like sheet fluff, outside of RfK.

      Ghouls being useful, that's already been mentioned elsewhere. Vampires didn't have as much +dt to do stuff in the system. Ghouls had much more, so a vampire would be smart with their downtime and delegate to the ghoul. Of course, this drove in the theme that vampires only have the short hours of the night to accomplish anything. Just the monthly upkeep for your retainers already took some of your downtime and blood.

      Whatever you might say about Shavalyoth as a staffer, one thing stood out for me - she was unfailingly nice and kind to her players, and made an effort to be helpful. This is a standard that should be an example to anyone who wishes to staff. I know that some of the new staffers did their best to follow in these footsteps because I experienced it in brief interactions. It bridges the usual rift between staff and players, and makes mushing a much more pleasant experience.

      Now, I have to be honest. It was obvious that the game was a source of ego-boost for Shava, a certain kind of personality cult which brought her an endless stream of praise and love from the players. It can't hurt to connect to a game where people send you adoring messages. Of course, nobody is that perfect. However, with how much work she was putting into the game, I guess that's a fair quid-pro-quo?

      I won't go into the attempts to scale the game and bring in more staff, and how that failed. I just want to outline the constructive elements. However, while praising one good aspect of Shava's behavior, I have to keep perspective. The kindness in her approach to players is a good thing, the personality cult is a bit iffy.

      The underlying plot of the game was possible to explore, and it's funny but to me it seemed something that ghoul and mortal players latched on more than vampires. It seemed that vampires were too busy. I know there was a God-Machine clock, and the Green Flame, and… something about a sleeping force that should be kept buried and asleep. I also loved that the Strix, VII and the Hunters were threats that felt real, from their occasional appearance through plots.

      In my time on the game, I witnessed the fall and rise of two governments. Almost? I came in to a stabile Invictus rule and hear about the failed Carthian experiment. As Carthian underdogs, I witnessed and aided their climb to power, and then the beginnings of transition to yet another rule. I loved this knowledge that no government would last forever, and there was always something to scheme and plot towards.

      To summarize, all of these background systems enabled a constructive game of vampire politics to take place. With so many ways that promoted subtle conflict, the more obvious and crude combat-conflict rarely happened. If a game had even just one of these systems implemented, for instance coded boons, it would already have better support for political play. If you want politics to work, you need to give your players tools for it. RfK's systems were too convoluted and complex, but I can see a pared-down, skeleton version of them working really well.

      The difference between those of us who played on RfK and others, is that we know politics can work on a vampire game. It can work really well. I have my own horror stories of politics on other games, and how quickly it turned into a thoroughly unpleasant experience for everyone involved. For that reason, I completely understand why games would try to avoid it.

      It's a culture shock to come down to. I suspect staff on other games will see former RfK players trying to grasp for political play even if there aren't any underlying systems to promote it. It's a huge difference in mindsets. The rest of you have the memories of horrors, we have the fresh experience of how engaging and constructive it can be. I'm not sure politics can work out on games that don't have the background build for it. It will inevitably boil down to the same shit that soured political play for many. This is a warning to former RfK players to be cautious with their enthusiasm. Otherwise you'll just make the rift deeper.

      After playing on a game which offered so much, going elsewhere feels like stepping into a wasteland. What is there to do? Sandbox and TS, do the occasional plot…? One could argue that Requiem for Kingsmouth offered too much, leaving its players spoiled and ruined for other games.

      posted in Mildly Constructive
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    • RE: Kinds of Mu*s Wanted

      A Risk-like, territory heavy version of the Romance of the Three Kingdoms.
      A well-conceived political single-sphere Vampire game, nWoD2. Vampire in a foreign setting, maybe Asia.
      A supernatural game where there is still undiscovered, unmapped mystery and horror.
      A well structured Amber-inspired game.
      Fading Suns or Dune.

      posted in Adver-tis-ments
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    • RE: Good TV

      @tragedyjones said:

      Hemlock Grove. 3 Episodes in and they have decided, y'know what?We don't need rails. Let's go off the rails while flying this train over a shark.

      And the shark is on fire.

      That is kind of what I loved about that show from the beginning. It's the same old vampire-werewolf-supernatural shit, except they don't follow the established tropes. Fuck it all, we do whatever we want. I love refreshing stuff like that, even when it's a bit shitty, it'll keep me interested.

      posted in Tastes Less Game'y
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    • RE: A Post-Mortem for Kingsmouth

      @Coin @Arkandel That's the problem I observed and why I devoted a large part of my post to it, including a huge bold warning. Because I predict this will erupt into drama, building even more resentment and creating a rift in the nWoD playerbase. When really, it's not necessary - all that's needed is more understanding on all sides.

      posted in Mildly Constructive
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    • RE: Bloodbags for rent sought for meaningless exsanguination

      @Bristled-Thistle said:

      Maybe we can arrange something with lots and lots of pregnancy for you. <.<

      But you said no histrionic types! You wouldn't want me posing incessantly about all the delicious food I'm eating because the baby needs it. Or babies, because fuck it, if I'm pretendy-pregnant it may as well be twins!

      Hahahahha oh god that really came back to bite me in the ass, didn't it? XD

      posted in Adver-tis-ments
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    • RE: Is the Anti-Cirno Vendetta still on?

      I don't have a vendetta against spammers, that would be silly. I have a spam filter! Usually.

      posted in Tastes Less Game'y
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    • RE: Reports of my demise have been blah blah blah.

      @HelloRaptor said:

      The fact that right now there's probably half a dozen people immediately thinking about posting with righteous indignation about how cyber-bullying and suicide are never funny and how dare I only really illustrates why I lost interest in posting here.

      I don't think that MSB has gotten quite that bad. As someone who's been a victim of cyberbullying in a serious way that affected RL and involved going to the police, not even I can agree with that sort of hugboxy view. Dark humor is how people deal with things, political correctness sucks the life out of things.

      There's been a shift towards the more constructive, and that's why the board is a success. The problem with the vitriol you enjoy is that it's ultimately destructive. If you only have that in a place, it'll eventually become a useless cesspit. But I understand that WORA had a particular balance of vileness vs content that you and others might've enjoyed more.

      I'll miss your posts because they were always insightful and had good points behind all the vitriol. I genuinely think we'll be collectively missing out on that.

      posted in Mildly Constructive
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    • RE: RenoMUSH - The Biggest Little Game on the Net

      Kireek, what you're writing is so far from my experience on Reno, that I really have to wonder what was going on before I joined the game.

      As a concrete example, here's my experience so far. I made a mortal character who's now involved with three distinct groups of vampires. There's one potential werewolf lead that I want to pursue for RP. And there is a group of 4-5 mortal and various other characters that I am involved with through a currently ongoing plot. I've probably forgotten something. There's so much RP that I consider myself busy and I often feel bad for having to put off one scene for another. So much so that while I've been trying to chargen on another game, I never seem to have the time to properly focus on it.

      It was actually a staggering difference from my experience on the Reach. Nobody gives a shit if you log in on TR. You're a drop in the ocean. On Reno I actually feel like my character's actions matter.

      posted in Adver-tis-ments
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    • RE: RL peeves! >< @$!#

      At least with a boss, you're being paid for it. And I'd rather have my education focused on actual knowledge, not some sort of obedience training seminar.

      I kinda resent this comment from earlier upthread:

      @Admiral

      It's educated folks who try to find meaning in bullshit that makes uneducated folks believe that education is pointless.

      What if it's educated folks determining that the academia is spewing glorified bullshit? I agree that something complex can seem like bullshit on the surface if you don't know enough about it. However, in my estimation, a large percentage of humanities-related academia (my field of interest) was utter crap. If you tried to portray me as uneducated, I could tell you things that'd make me seem like a Mary Sue RP concept. I agree that sometimes those who don't understand things deride them out of insecurity, but sometimes they are derided because they deserve it.

      Academia is the place where true progress and invention go to die. It's the place of regurgitation and Kafkaesque meaninglessness. It's sad because it's supposed to be the exact opposite. (Referring to the humanities fields.)

      The major knowledge that I value from my years at uni is De Saussures linguistic theory and an insight into Victorian literature and the difference in their perspective from today's mindset. Perhaps some other bits here and there, but enough to count on the fingers of my hands. That should not be it. What have I gained from Barthes' mismatched puzzles? From post-modernist prattle? A harshly critical view of the academia, I suppose.

      posted in Tastes Less Game'y
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    Latest posts made by Sundown

    • RE: RL Anger

      @peasoupling said:

      @Sundown

      I'm sorry, this is a very long post, and I don't really feel like I can address all the points in it one by one. If I were you I'd reread the bit you wrote about feeling distant from snotty-nosed barefoot kids while complimenting the family with a castle and a piano. That does say something, but I don't think it's about the kids or the Arab world.

      If that's what you took from that paragraph, you've completely missed the point. I tried to present many angles of my experiences to show that I don't see their world from only one perspective or prejudice. Instead you make it about me looking down on poverty. Wow. That's low.

      That's why it was a long post, to show those many perspectives. I see that the effort was wasted.

      This just shows how badly incapable you are at looking outside of the bubble of your preconceived notions. You would rather misinterpret someone's good intentions and honesty to the point of insult, than face an unpleasant reality. I lived there, you didn't. Go, live there. Tell me if you change your mind.

      I will say that comparing Nazism and Islam the way you do in the latter paragraphs doesn't really seem to make much sense. Nazism is a pretty specific political ideology. Islam is a very diverse religion and, in fact, plenty of Muslims do denounce the kinds of Islam that support and justify terror attacks. It is possible to renounce radical and extremist varieties of Islam without renouncing other forms of Islam, or Islam as a whole, and many Muslims do so. It's kind of sucky to ignore the ones who have been persecuted and killed by extremists for being moderates and secular activists, while still considering themselves Muslims.

      It's also possible to renounce radical forms of Christianity, or ignore the bad aspects of the religion, while still considering yourself Christian. Yet many people choose to renounce the religion entirely, and are able to without reprisal.

      posted in Tastes Less Game'y
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    • RE: RL Anger

      @peasoupling said:

      World War II ended 70 years ago. There are people alive today who actually remember a time when Europe was composing odes to the virtues of strong, genocidal, warmongering leaders. That tiny bit of historical perspective always makes me wary of radical pronouncements about the essential traits of particular cultures.

      We should be wary, but not blind, even if it's with good intentions. Like I said, people would prefer certain things to not be true. It feels terrible to be unkind in our judgment towards others. I don't want to be unkind, but as someone who's also had the opportunity to live for 3 years in an Arabic country, I have to reiterate: their culture and values are alien to us.

      It feels stupid to be the one writing this. I remember how pissed off I was with some soldier on a mush who was ranting about being deployed among "goat fuckers" and saying all sorts of crude, disparaging remarks. It was disgusting. It's not like he was there to help them build roads, infrastructure, hospitals, schools. What right does he have to disparage them, when he's investing himself personally in bombing them back into the Stone age? He didn't have to be there, he chose to.

      On the other hand, we trace my family's ancestors back to the Ottoman invasions in Europe. They were given a choice: convert or die. They killed, and fled northward. I was on an 8-hour ride through Bosnia this summer, after many years. I was surprised how many new mosques have popped up throughout the landscape. Many more than there used to be, all new and shiny.

      Living in an Arabic country, even as a child, I saw all kinds of people. The children by the settlement for foreigners seemed alien. We looked at each other through the wire fence. They were barefoot, dirty, with snot-encrusted noses. The thing is, I got along with the French, the Polish, the Russians, the Bulgarians, the Vietnamese; but when I looked at the Arab kids, it was as if there was no common ground in that shared stare. However, our family was also hosted in an actual castle for dinner, beautifully furnished with a piano, so I also got to see that side. At the university, women were being sent threatening letters: if they don't cover themselves up, they'll get acid thrown in their faces, then they'll have a reason to. A girl stopped showing up at our school for foreigners, we didn't know why until we met her by chance in the street. Her father was an Arab in a mixed marriage, so he had her transferred to an Arabic school. Even though her future would've been much better in the foreign one. I had no idea of the significance of this back then, I only understood it many years later. Lastly, just a couple of years after we left, we heard on the news that extremists killed several foreign workers. This would happen again and again over the years.

      Then you have the mess in Europe. It's a clash of cultures with wholly incompatible values. This is not an easy subject to get into. The nicest way I can think of to describe it is "alien," while staying true to what I know. I think it's more important to be truthful, than to be kind in a way that will pleasantly mask the truth.

      You're implying Germany in WW2, which is also a touchy subject but it illustrates one point. There were many people in Germany who worked against the Nazi regime, the country paid reparations after the war and has made considerable efforts to atone for those crimes. Nazi ideology and insignia is forbidden by law in Germany. You can get arrested for it, there is no "free speech" amendment when it comes to that. But when Islamic extremists commit atrocities, why aren't there Muslims renouncing Islam in droves? Apologists swarm out of the woodwork with assurances that Islam is not the radical religion of the extremists. Like the cruelest of cults, leaving Islam is punishable by death.

      When the Christian church is discovered in yet another scandal, people renounce it and criticize it freely. I've renounced Christianity at some point, so it's not like I'd be expecting them to do something I wasn't willing to do myself. Even if only a few bad apples are pedophiles or corrupt, enough is wrong with it for me to leave the whole mess altogether.

      We should be wary of jumping to prejudice, and we should try to keep perspective. At the same time, we should not be blind to an unpleasant reality.

      posted in Tastes Less Game'y
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    • RE: RL Anger

      @BigDaddyAmin said:

      As someone who has been to Arab countries, lived amongst Arabs, speaking their language, eating their food, and observed their culture, I have come to realize it is an ademocratic culture. They respect authority. They honor strength. They are tribal. Individual rights generally aren't respected.

      Which is why toppling their strong leaders threw the region into chaos, destabilizing and crippling it. Which is why I rolled my eyes at all the cheering for the "Arab Spring," because I knew exactly what would happen, and it did. I would bet it was intentionally caused.

      The thing to take very seriously is that their culture is alien to us. There's an intrinsic human tendency to perceive things through the prism of our own culture, and it makes people interpret theirs as if it were the same, only a bit charmingly backward. That is a foolish mistake.

      There are no good solutions here. There will be serious wars eventually. Solutions which would let the Western world remain the "good guys" in their own eyes, and maintain their efforts for tolerance, are doomed to fail.

      posted in Tastes Less Game'y
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    • RE: Characters: What keeps you?

      The only game where I was enthusiastic about improving my sheet has been RfK, because there were actual things I could accomplish with the stats. Other games, once I make it through chargen, I'm pretty meh about buying anything more.

      Character growth: for me it happens mainly through deeper interactions and connections with others. Not in plots but through interpersonal scenes and even TS. Scenes where I feel I've gotten a better hang of the character's motivational setup, where I know how they react to things, where they evolve and establish themselves. That's what ultimately makes me stick with a char, opportunities to do that. Not monster-of-week or one-shot PrPs; but then I don't go for those.

      If I play a vampire, they develop in scenes with their ghoul, coterie mate, sire, childe. So for me it's not about having many people to play with; it's about having those two-three solid players around who will continue to inspire each other and build things together.

      posted in Mildly Constructive
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    • RE: Kinds of Mu*s Wanted

      @Thenomain Ooooh, grunge and indie-everything! And hipsters. See, I knew I was missing something.

      posted in Adver-tis-ments
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    • RE: Bloodbags for rent sought for meaningless exsanguination

      @Thenomain said:

      A Purple Woman

      Hot.

      posted in Adver-tis-ments
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    • RE: Bloodbags for rent sought for meaningless exsanguination

      @Bobotron said:

      @Sundown
      Are you accepting this?

      The Most Tsu of Tsuns

      That is a very purple and anime thing. Get that outta my face and bring me a real woman.

      posted in Adver-tis-ments
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    • RE: Kinds of Mu*s Wanted

      @Three-Eyed-Crow said:

      The key thing about the 90s to me is that they were the last somewhat analog decade, even though the Internet was kind of a thing. You can really see this if you watch TV from the 70s/80s/90s and compare it to plotlines on shows today. While there were minor differences and jumps in technology, those eras aren't radically different from one another in terms of the kind of stories that were told. But you add the one basic element of everyone having a cell phone, and it torpedoes or radically alters most old sitcom stories. I'm not sure those of us who grew up in those times and adapted to them reasonably well appreciate how different 2015 is from 1995.

      That's a great point. Movies like Run Lola Run could not work today.

      @Arkandel said:

      The bad part about the 90s is that they're just not far enough that it'd make such a huge difference. Other than not offering certain technologies (smartphones, basically - I had an internet connection and cellphone in 1995) what themes would you explore which aren't present in present-day games?

      That's exactly my point. I wonder if that'll change with time, and what aspects we're used to will be seen as iconic.

      posted in Adver-tis-ments
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    • RE: Kinds of Mu*s Wanted

      I find it weird that I can't get the feel of a decade after the 80s. The 80s have their specific flavor, but the 90s, what's that? Past 2000, it feels like everything is just a mishmash of sorta-modern. I wonder if this will change as those decades "age" and children born in them become nostalgic adults.

      posted in Adver-tis-ments
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    • RE: Bloodbags for rent sought for meaningless exsanguination

      @Jennkryst said:

      Are you accepting Liopleurodons?

      That sounds like a kinky challenge. Bring it on.

      posted in Adver-tis-ments
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