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    OBF and Umbra Objects

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    • ZekeTheG33k
      ZekeTheG33k last edited by

      Anyone have a set of these laying around?

      Pay no attention to me. I'm old, jaded and generally unfriendly. I am prone to fits of stupidity, but I am still unique, just like everyone else. ~~ Current President of the Anti-Faraday fan club.

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      • Bobotron
        Bobotron last edited by

        Try here?

        http://www.gwen-morse.com/wiki/index.php/Gwen's_MUSHcode_Archive

        I'd offer my Obfuscate code but it's literally just commands to turn it on/off, and an @conformat chunk to tag someone as Hidden.

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        • ZekeTheG33k
          ZekeTheG33k last edited by

          I looked there. I thought once upon a time someone published all the code from Metro, but I guess I was mistaken.

          Pay no attention to me. I'm old, jaded and generally unfriendly. I am prone to fits of stupidity, but I am still unique, just like everyone else. ~~ Current President of the Anti-Faraday fan club.

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          • Bobotron
            Bobotron last edited by

            What do you need the Umbra code to do? I can dig around through my code directory and see if i've got something that might work?

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            • ZekeTheG33k
              ZekeTheG33k last edited by

              I can write it, I'm just trying to get an idea of how to create Obfuscate and Umbra via objects that players enter and move around in to simulate the appropriate realms. Penn mush doesn't have support for Realities or Realm flags, so...

              Pay no attention to me. I'm old, jaded and generally unfriendly. I am prone to fits of stupidity, but I am still unique, just like everyone else. ~~ Current President of the Anti-Faraday fan club.

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              • Thenomain
                Thenomain last edited by

                Wow, cool, Vehicles 101. Does Penn have Dark-Locks like Rhost does? That would be cool.

                “If you wish to make an apple pie from scratch, you must first invent the universe.”
                ― Carl Sagan, Cosmos

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                • Bobotron
                  Bobotron @ZekeTheG33k last edited by Bobotron

                  @Seamus
                  From discussion on MUS*H the other night, that looks like something they're looking to add in the next iteration of Penn.

                  ETA: It occurs to me my VChar system, coupled with a hook on the speak/pose/etc. commands could be used to simulate being in another plane, in the same room.

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                  • Alzie
                    Alzie last edited by

                    Could you define dark-locks?

                    Alzie's Too Long Playlist

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                    • ZekeTheG33k
                      ZekeTheG33k last edited by

                      I'm sure I could, but I'm just going to drop objects for players to move around in that are set dark and can only see specific things based on what they are. IE: Umbra Objects see only umbra objects. I know this is how they did it at Metro, I just don't have my old backups from when I was a code wiz there.

                      Pay no attention to me. I'm old, jaded and generally unfriendly. I am prone to fits of stupidity, but I am still unique, just like everyone else. ~~ Current President of the Anti-Faraday fan club.

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                      • Thenomain
                        Thenomain last edited by

                        They're visibility locks that allow you to see through a dark-flagged object based on the locks subsystem. This is the main thing from Haunted Memories that I was drooling over, as it allowed Changelings to see exits without messing around with reality levels. Reality levels has its place with description and pose-based builtins, but I think dark locks is a far simpler concept for straight-up visibility.

                        “If you wish to make an apple pie from scratch, you must first invent the universe.”
                        ― Carl Sagan, Cosmos

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                        • Alzie
                          Alzie last edited by

                          @thenomain You could simulate it pretty easy. Set something dark, code your room parent to check if they should show. Though it'd just be a hack. Nothing like that exists inherently.

                          Alzie's Too Long Playlist

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                          • Bobotron
                            Bobotron last edited by

                            I'd do it using attributes, @conformat and @exitformat. Set an attribute to determine if something is real or umbra, and whichever, show appropriate exits/room desc/contents. Lock the exits so that real exits can't be used by someone set umbral, and vice-versa. Hook something onto the pose/say/etc. commands (usually pretty simple) to only go to the right reality level.

                            I might take a stab at it, since I've already got a large chunk of that done for the VChars. If I can get it to work out well (it'll probably be a bit before I actually mess with it though, other stuff on my plate ahead of it), I can post it here.

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                            • ZekeTheG33k
                              ZekeTheG33k last edited by

                              Ok thanks.

                              Pay no attention to me. I'm old, jaded and generally unfriendly. I am prone to fits of stupidity, but I am still unique, just like everyone else. ~~ Current President of the Anti-Faraday fan club.

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                              • Thenomain
                                Thenomain @Alzie last edited by

                                @Alzie said:

                                @thenomain You could simulate it pretty easy. Set something dark, code your room parent to check if they should show. Though it'd just be a hack. Nothing like that exists inherently.

                                This would require giving every room on the game the permissions to see dark objects. Fuck. No.

                                “If you wish to make an apple pie from scratch, you must first invent the universe.”
                                ― Carl Sagan, Cosmos

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                                • Bobotron
                                  Bobotron @ZekeTheG33k last edited by Bobotron

                                  @Seamus
                                  Okay, so here's the Obfuscate stuff, depending on what you want. Written for Penn, so be aware.

                                  Obfuscate - Removes characters from the contents:

                                  @conformat here=[null([iter([lvplayers(%L)],[if([not([hasattrval(%i0,obf)])],[setq(c,[squish(%i0 %qC)])])])])][iter(%qC,[ljust([left([ansi(h,[name(%i0)])],15)],15)][left([xget(%i0,shortdesc)],45)],,%R)]

                                  Simulating DARK via softcode insofar as removing characters from the room contents (I, personally, could care less about the DARK flag; I never use it, and when I need something like this, I use the tag version below). This one checks to see if a character has Obf set to any value; if so, it removes them from the contents. To turn it off and on, you'll need a command to set the Obf and wipe it.

                                  ETA: Figured out how to remove the trailing space.

                                  Obfuscate - Adds a <Hidden> tag to the character in the room contents:

                                  @conformat here=[iter([lvplayers(%L)],[ljust([left([ansi(h,[name(%i0)])],15)],15)][left([xget(%i0,shortdesc)],45)][if([match([xget(%i0,obf)],1)],%b[ansi(hy,<Hidden>)])],,%R)]

                                  This one tags them <Hidden> after their shortdesc, in bright yellow, if the Obf attribute is set to 1. Again, needs a command to set the value back and forth from 0 (off) to 1 (on).

                                  Lithium 1 Reply Last reply Reply Quote 0
                                  • Lithium
                                    Lithium @Bobotron last edited by

                                    @Bobotron

                                    I fail to see where in that code Auspex would compare against Obfuscate to determine if it sees through, or rolls, in the case of ties. And what would stop an auspex person just spamming look to get multiple rolls until they finally won one if they did?

                                    Hello! Long time listener, first time caller...

                                    Bobotron 1 Reply Last reply Reply Quote 0
                                    • Bobotron
                                      Bobotron @Lithium last edited by Bobotron

                                      @Lithium
                                      I didn't code it to be automatically opposed. It's meant to be appropriately manually rolled off between players and the expectation is for people not to metagame when someone is tagged <Hidden> in the room when they enter or when someone appropriately disappears around them.

                                      It's part of the reason I don't use the DARK version myself (I use that to determine if Virtual Characters, which are used for primarily NPCs, are in the room, but I know lots of people love the DARK thing). The DARK one is more there as an example of how you can use attributes to show people in rooms based on an attribute, and thus simulate reality levels with softcode.

                                      If you needed, you could futz with Auspex to have some type of global @aenter for rooms that autoscans for Obf'ed people to go from there.

                                      Lithium 1 Reply Last reply Reply Quote 0
                                      • Lithium
                                        Lithium @Bobotron last edited by

                                        @Bobotron said:

                                        @Lithium
                                        I didn't code it to be automatically opposed. It's meant to be appropriately manually rolled off between players and the expectation is for people not to metagame when someone is tagged <Hidden> in the room when they enter or when someone appropriately disappears around them.

                                        It's part of the reason I don't use the DARK version myself (I use that to determine if Virtual Characters, which are used for primarily NPCs, are in the room, but I know lots of people love the DARK thing). The DARK one is more there as an example of how you can use attributes to show people in rooms based on an attribute, and thus simulate reality levels with softcode.

                                        If you needed, you could futz with Auspex to have some type of global @aenter for rooms that autoscans for Obf'ed people to go from there.

                                        Ahh.

                                        For whatever reason I was thinking they just didn't show up.

                                        For someone with little faith in humanity (like me) the <Hidden> tag doesn't work for me, because people will (un)consciously change their RP knowing they are being observed. They won't talk about something that can be used against them, because people don't want to hurt themselves (Unless you /do/ there's a whole victim type of character personality after all).

                                        For example:

                                        Obfuscated vampire is following a person around trying to learn information. Person knows they are being followed, so simply changes what they were going to do, or doesn't talk about anything damning, because they know they are being followed and their character watched.

                                        It is something really hard to prove to, but I'm sure it happens. Just like I am sure there are people who use the Umbra and Obfuscate to spy on TS.

                                        It happens.

                                        There's no perfect system for it, but I personally, especially on 'dark' themed games like WoD, will always take the path of greater IC paranoia 🙂

                                        Hello! Long time listener, first time caller...

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                                        • Bobotron
                                          Bobotron @Lithium last edited by

                                          @Lithium
                                          Oh, I'm aware. I'm also coming at this WoD MU* design thing from someone who has never had this issue in a MUSH before (plenty of Transformers games and such where <Stealth> tags was a thing, and noone metagamed in a bad way) and freely admit that my WoD experience has really never been a MU*, though I've dealt with some of this in LARP. Plus I'm an avid fan of actual punishment for cheating and bad metagaming. It's served me well in weeding out people who do that shit in LARP.

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