@Thenomain said:
Well, @Griatch, we are Mushers. I tried to explain that what you're reading is coming from a Musher perspective. I'm not sure what there is to understand; if the server's code structure allows for in-game coding in a safe manner, then there's nothing to worry about If not, then we're a bunch of Mushers being asked why we don't Mud.
Okay, not quite that hyperbolic, but hopefully that gets some more of the point across.
From talking to plenty of both MUD and MUSH, MUX, MUCK and MOO users in our support community, my impression is that whereas there are some expectations and must-haves that vary from community to community (Evennia supports a range of multi-character simultaneous puppeting modes just because of requests from MUSHers, something MUD users are are "meh" about, for example), the MUSH/MUD boundary is actually pretty fuzzy if one ignores the hardcode on which they run. The building features that @ThatGuyThere describes as vital to his gaming enjoyment are basically identical to what is available in a more developed RP MUD. That said, yes - softcode access for normal players is another unique feature, for those games that offer it (softcode for developers is otherwise also available in LPmuds for example).
Idle Thought: I am amused by the irony of using IRC as the live communication stream for building a better game-building engine out of modern components.
It's not ironic - we actually do both: Evennia's in-game channels can be linked to external IRC channels. So Evennia developers chat and interact with the Evennia IRC support channel directly from within their development servers while they are coding.
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Griatch