MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    Trinity Continuum Chat

    Mildly Constructive
    trinity system settings aberrant aeon
    4
    10
    794
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • tragedyjones
      tragedyjones last edited by

      I've mentioned it to a few friends and I am finally writing out my thoughts for why I think this system is great, and may even be suitable for a MU.

      The system, created from the ground up by Onyx Path, is called, StoryPath, and shows the combination of decades of use. It is shared among the Trinity Continuum, Scion 2nd Edition, They Came From Beneath the Sea and Dystopia Rising: Evolutuion.

      1 - Simple core mechanics. Skill+Attribute dice pool, static (for each character) target number. If you succeed, you get to add Enhancements (aka perks from any gear, powers, etc) to your total success. You need success > difficulty. If there are complications, successes >difficulty but <difficulty+complications means you succeeded, but there is a negative consequence!
      2 - Designed for flexible, cinematic gameplay. The core rulebook has rules for Physical, Mental, and Social play. (And super science). Characters of all 3 are viable
      3 - Has a lot of White Wolf/Onyx Path DNA. d10s. Conditions. Aspirations. 1-5 attributes and skills.
      4 - Extremely scaleable. Ingeniously allows for characters of massively different power levels to function within the same dice framework. Bruce Wayne and Clark Kent would have comparable dice pools for a feat of strength, but both have exceedingly different outcomes
      5 - Allows for competent characters designed to succeed...
      6 - But rewards failure in a way to move plots forward
      7 - Default Setting is modern day high action spy/thriller/military/sci-fi
      8 - First full setting is Aeon: in 2123, Humanity has spread amongst the solar system and beyond, made contact with aliens, and has recently unlocked the potential of Psionic power, while recovering from a dark 21st century war with Quantum Powered fallen Hero-Gods

      The biggest downside to using this in a persistent MU style game is that there is an out of character currency known as Momentum, which is designed to be based upon and shared among the players at the table.

      I'm a rodeo clown.

      1 Reply Last reply Reply Quote 3
      • ZombieGenesis
        ZombieGenesis last edited by

        I love the StoryPath System. I may not be a fan for how certain things are implemented(I think character generation is needlessly complicated) but it's very easily fixed. As a side thing I've been tinkering with a version of the Aberrant line for Ares. The players who have toyed around with have have mostly loved it.

        My only real issue with Trinity: Continuum or Aberrant is the character generation process. To a lesser extent, equipment as well. It seems a little needlessly complicated to create an Iron Man type. Thankfully the system is robust and hardy enough that it can easily withstand a few house rules to bring things in order.

        tragedyjones 1 Reply Last reply Reply Quote 2
        • tragedyjones
          tragedyjones @ZombieGenesis last edited by

          @ZombieGenesis said in Trinity Continuum Chat:

          I love the StoryPath System. I may not be a fan for how certain things are implemented(I think character generation is needlessly complicated) but it's very easily fixed. As a side thing I've been tinkering with a version of the Aberrant line for Ares. The players who have toyed around with have have mostly loved it.

          My only real issue with Trinity: Continuum or Aberrant is the character generation process. To a lesser extent, equipment as well. It seems a little needlessly complicated to create an Iron Man type. Thankfully the system is robust and hardy enough that it can easily withstand a few house rules to bring things in order.

          I would learn Ares for Storypath. And CG is a bit weird but once you do it a few times, and if you have a growing list of paths like I do, it does go faster.

          But for my own sanity I have a compilation of every Edge and Tag. I should do Path as well.

          I'm a rodeo clown.

          1 Reply Last reply Reply Quote 0
          • ZombieGenesis
            ZombieGenesis last edited by

            @tragedyjones What I did for my Aberrant take on the system was eliminate paths entirely and give it a more "classic" feel. Players got X amount of points to spend on attributes, Y on skills, etc and so on. I wanted to make things as simple for people as possible. It meant no XP breaks for path skills or edges but nobody that we played with seemed to mind.

            The StoryPath system is the first actual system that I think could do pretty much anything and do it well without needing a lot of setting rules and guidelines. I haven't played it extensively but what I have played of it has been really smooth.

            1 Reply Last reply Reply Quote 0
            • tragedyjones
              tragedyjones last edited by

              THREADOMANCY!

              Not Trinity Continuum, but Storypath related:

              http://theonyxpath.com/onyx-path-publishing-announces-they-came-from-beyond-the-grave-tabletop-rpg/

              I'm a rodeo clown.

              1 Reply Last reply Reply Quote 0
              • ZombieGenesis
                ZombieGenesis last edited by

                That sounds crazy awesome and I'd be more excited if it wasn't Onyx Path. They say 2021 but given their track record, we'll see it sometime in 2030.

                L 1 Reply Last reply Reply Quote 1
                • tragedyjones
                  tragedyjones last edited by

                  Last time I will rez this thread but I got my first thing published on Storypath Nexus: https://www.drivethrurpg.com/product/300934/Conditioned-Responses

                  I'm a rodeo clown.

                  1 Reply Last reply Reply Quote 4
                  • L
                    Lilli @ZombieGenesis last edited by

                    @zombiegenesis

                    It's 2021! And I believe, the core and Aeon are out. Aberrant is in the process of shipping to backers and I guess then available at drivethrurpg.net soonish?

                    Saw a link to a Trinity (Aeon) Mux a while back but I think it's a decade old! See if I can find it and post it for fun reading anyways.

                    http://aeon-trinity.wikidot.com/

                    Looking for a Wild Talents 2e game.

                    ZombieGenesis 1 Reply Last reply Reply Quote 0
                    • ZombieGenesis
                      ZombieGenesis @Lilli last edited by

                      @lilli I actually got my copy of Aberrant a few weeks ago. I really dig it. Were I to do anything with it I'd probably simplify and streamline things a little but I think it works really well for high powered storytelling.

                      1 Reply Last reply Reply Quote 0
                      • Runescryer
                        Runescryer last edited by

                        They just closed the Adventure! Kickstarter, Estimated delivery of 2022.

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post