@jennkryst said in FFG L5R:
All our XP calculations are wrong, we overlooked step 13. We're doomed. Doomed!
Ha.
Emerald Empire has the Imperial Families, their schools, and then some monk orders. So that's probably a must for the game, on top of the core.
Interesting -- including Imperial Family PCs sounds risky.
I'm definitely not voting, just trying to give feedback and ideas. I stick by the opinion that Crab lands work well as a newbie area (to a point: the deeper Shadowlands are very much not). Fighting goblins is a mainstay rank 1 action activity, and the less precarious social environment is a good warmup.
Your feedback and ideas are well received and appreciated. I think having concrete activities that involve a little violence is probably a good release valve for otherwise heavily social activities.
The difficulty of picking a static setting that appeals to everyone is another MU/tabletop split. I'd argue the tabletop game is not designed with a stable setting in mind (outside the box set campaigns), foremost because it assumes characters of mixed clans.
I tend to agree with this assessment as a general challenge of MU*s vs. TTs -- there's a point where the players eventually get restless and start burning the grid down as the mystery and excitement of the backdrop starts to become mundane and well-worn.
For more neutral options, I'll go back to suggesting book stuff because they're bursting with ideas. Zakyo Toshi, also in Strongholds, is effectively a neutral Ryoko Owari-lite in minor clan lands, at least before the Scorpion annex it. Naishou Province is a single-book campaign setting from 4e. It's not as detailed as the box sets, but it's well designed to work as a sandbox, neutral lands under Imperial authority (the book doesn't actually give it a canon location for the sake of letting a GM work it into any game, although the described history and geography makes the foothills of the mountains between the Dragon & Phoenix a good candidate, above the Lion plains and Toshi Ranbo).
I'll take a peak. I'm also trying to research and understand what might cause the annexation of a holding by Imperial decry as a means of forcing some mixing of clans, factions, and political intrigues -- or if such a thing is even possible in the setting.
@songtress said in FFG L5R:
I would actually like to see the Capital / Imperial city, more Heian-Kyo vibes.
I don't enjoy being near the Wall, or the Crablands.(but that's me).
I am Crane/Unicorn style girl, so wild open plains for my horsey, and tea houses, Kabuki and all ikebana shops.
What is it about proximity to the wall that you don't enjoy? Too grimdark?
-r