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    Silent Heaven: Small-Town Psychological Horror RPG

    Game Development
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    • C
      Carma last edited by Carma

      Development thread is now here

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      • P
        Pyrephox last edited by

        @Carma Thank you for sharing! I'm not necessarily sure I see the need - especially if that list is as granular and extensive as that snippet implies. I think it could be very, very easy to accidentally trip over someone's horrific aversion to, I dunno, severe weather even when you've tried to make sure they're fine with body horror, or bad language, or whatever would seem higher on the threat spectrum, but I appreciate what you're trying to do.

        I suspect what will actually happen, though, is that people just ask OOC "hey, I'm thinking of a scene that incorporates X, Y, and Z. Any of that on your do not fly list" or something. Typically speaking, if you make a technology that makes things /harder/ for people, then they'll work around it.

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        • Lotherio
          Lotherio last edited by Lotherio

          This all sounds good to me. Wish I liked modern dark fantasy horror a little more.

          The eavesdropping seems closer to the old places mutter code, where snippets sent to the room. While it could be abused as noted, it is fun when used appropriately. I remember times trying to relay some info and being upset with what the system relayed and it not being exciting enough for drama/ rumors. It sounds like it could be fun.

          I'm just a surge protector doing my job, sir.

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          • R
            Redbird last edited by

            I'm 100% here for all of this.

            I hope it opens and thrives, so I can play!

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            • J
              Juniper last edited by

              I really don't think that eavesdropping is a problematic feature at all. Looking forwards to future developments!

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                Carma last edited by Carma

                This post is deleted!
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                  Carma last edited by Carma

                  This post is deleted!
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                  • Saturna
                    Saturna last edited by

                    I just want to give big props for how open and genuinely appreciative you are to critique and suggestion. It's very clear that you actually care about player safety, rather than just putting in features to appease.

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                    • C
                      Carma @Saturna last edited by Carma

                      Development thread is now here

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                      • P
                        Pyrephox last edited by

                        I want to say that I really admire all the coding work you've put into this. That crafting system looks pretty sweet, and more user-friendly than some I've seen. And an easy-to-use OOC journal that people can keep their thoughts/plots/info in is sorely needed in any game that has mystery/investigation elements.

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                          Redbird @Pyrephox last edited by

                          ...well, something happened here. o_O

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