Jan 26, 2016, 4:01 PM

@faraday said:

I've heard several suggestions about having multiple grids/communities/etc. but that's kind of going against the theme of isolation.

I concur.

I'm working on putting together the theme and setting files for a Mortal-only Chronicles of Darkness game set in an apocalyptic setting. Intrinsic to this game is code that will deplete necessary resources for every PC, so it requires people to occasionally log-in and participate in a survival mini-game. That mini-game is made much easier if the PC takes certain steps to maximize the returns on the time their PC spends in such mini-game.

I'm also working on finishing off my homebrew Mass Effect system so I can develop a game based on Omega, and set during the interregnum between Aria T'Loak's and General Petrovsky's regimes. The PCs would engage in a similar mini-game, but would be focused on keeping their resistance faction/gang alive.

In both cases, there are ways to get new PCs into the game. Integral to both is enforcing the isolation theme. Staff will have to make sure people are "RPing straight" to keep it up, but, in each game, the system employed will assist.