Temperature Test: D&D?
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@Bobotron said:
Also, do you use a version of D&D that's married to a grid? If so, how do you handle that?
I'd guess tediously, and over a long period of time.
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I hate level-systems and vancian magic, so those would be my gripes. Would tolerate them for a proper spelljammer setting.
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You might want to consider something like 13th Age as a system. It's meant to be gridless and high fantasy, with a couple of "story game" elements that could be a lot of fun.
Although, most especially - don't design a game by committee. If you're not passionate about running THIS GAME then it won't work well, no matter how many people the individual elements please.
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@Pyrephox said:
You might want to consider something like 13th Age as a system. It's meant to be gridless and high fantasy, with a couple of "story game" elements that could be a lot of fun.
Although, most especially - don't design a game by committee. If you're not passionate about running THIS GAME then it won't work well, no matter how many people the individual elements please.
13th Age is pretty great, but you will run into a lot of issues with Backgrounds and what people think is acceptable and what isn't and whatnot.
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@Coin Yeah, staff would have to be willing to define what an acceptable background was, and give examples for both backgrounds and One Unique Things. It shouldn't be as much of an issue for a D&D game as for, say, the way people play WoD/CoD in MU*s, since ideally it SHOULDN'T be PvP-focus, and PvP tends to be where the most arguments about that kind of flexibility come in.
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@Pyrephox said:
@Coin Yeah, staff would have to be willing to define what an acceptable background was, and give examples for both backgrounds and One Unique Things. It shouldn't be as much of an issue for a D&D game as for, say, the way people play WoD/CoD in MU*s, since ideally it SHOULDN'T be PvP-focus, and PvP tends to be where the most arguments about that kind of flexibility come in.
Yeah. But you'll still get the occasional person who will complain that someone else's Background allows them to do "everything mine does and more". People's One Unique Thing would also be tricky because to keep the actual feel, you would need an ever growing list of unique things that can't be repeated.
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@Coin said:
@Pyrephox said:
@Coin Yeah, staff would have to be willing to define what an acceptable background was, and give examples for both backgrounds and One Unique Things. It shouldn't be as much of an issue for a D&D game as for, say, the way people play WoD/CoD in MU*s, since ideally it SHOULDN'T be PvP-focus, and PvP tends to be where the most arguments about that kind of flexibility come in.
Yeah. But you'll still get the occasional person who will complain that someone else's Background allows them to do "everything mine does and more". People's One Unique Thing would also be tricky because to keep the actual feel, you would need an ever growing list of unique things that can't be repeated.
You will get the occasional person who will complain about everything. Any version of D&D you run is going to have something that can potentially create an exploit of the rules. That's presumably why staff aren't robots, and it's not impossible to pull someone in even after approval and tell them to Knock That Crap Off.
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@Pyrephox said:
@Coin said:
@Pyrephox said:
@Coin Yeah, staff would have to be willing to define what an acceptable background was, and give examples for both backgrounds and One Unique Things. It shouldn't be as much of an issue for a D&D game as for, say, the way people play WoD/CoD in MU*s, since ideally it SHOULDN'T be PvP-focus, and PvP tends to be where the most arguments about that kind of flexibility come in.
Yeah. But you'll still get the occasional person who will complain that someone else's Background allows them to do "everything mine does and more". People's One Unique Thing would also be tricky because to keep the actual feel, you would need an ever growing list of unique things that can't be repeated.
You will get the occasional person who will complain about everything. Any version of D&D you run is going to have something that can potentially create an exploit of the rules. That's presumably why staff aren't robots, and it's not impossible to pull someone in even after approval and tell them to Knock That Crap Off.
Obviously. I just think that the level of ambiguity inherent in backgrounds will create more problems than usual; not unmanageable, but more.