Feb 25, 2016, 2:34 PM

@Lisse24 said:

I used to do that as well, until I was burnt (lost a character) because another player misread my pose. What I thought was clearly trying to hold back emotion while begging for another chance, they read as stony-faced lack of remorse.

To be fair, people misread each other in real life all the time, right? On top of that, they could have asked for an empathy roll if the system allowed it, or asked for a clarification over pages, etc.

But I see where you're coming from - I don't consider some metadata offered in the pose to be anathema as long as it doesn't come with the expectation that characters should be aware of it. After all in literature some exposition is often offered this way and I see no reason to deprive scenes of the same convenient too to offer a few tidbits of background if they'd be awkward to squeeze into it otherwise, even if they're only for flavor and don't actually serve a purpose.

the phrase "be proactive" is my pet peeve. It seems like I've recently seen a spade of people criticizing players who are reactive. Players are told to "make their own fun" and then criticized when a game seems to be overwhelmed with bar rp.

There's a line. Yes, it's often pretty annoying to have to pull your partner(s) kicking and screaming into the scene because they give little to react to and don't take the hooks they're being offered to facilitate a meaningful conversation. On the other hand some players just desire the spotlight so much they disrupt rather than enrich scenes they're invited into - there's such a thing as 'too' proactive.

For example - and I posted this on the bitching thread 🙂 - a couple of days ago I was in a quiet but nice scene at a bookstore. We thought to bring others into the fold so I advertised it as bookstore roleplay, possibly about magic or something close to it and one of the players who came in posed a riot outside, people chasing his character, fighting in the streets... I mean that's not joining a scene, that's trying to take it over without caring what was happening beforehand or if other players liked how it was going.