Active means active. It means engaging the game. It means being present and interacting with the environment provided. It means, in general, not sitting in the OOC Lounge all day talking about how much your job sucks and never going IC. It means having goals and doing things when you can to achieve them. You don't have to play every day, you just have to give the game you're playing some time. And if you can't, that's a shame, but hardly crippling.
You're assuming so much with absolutely zero knowledge of how I operate, which is basically your biggest mistake in this instance. Especially when you start trying to explain to me what I want by qualifying and classifying it based on your opinions. What I want is a good game where everyone gets along and can tell the stories they like within the theme and setting my fellow staffers and I have worked so hard to create. And if some of those plots are of great quality and if some others are of low quality will be determined by the players, when they play them, and in how much they enjoy them.
Furthermore, since I am offering about 100 experiences (GMC-style, over the course of a year and a half) with no real activity required, anyone who can't make "the character [they] want to play" with that kind of experience (which is, by common translation practices, about 500 first edition XP, without diminishing returns), is, "in kind words", short-sighted and narrow-minded, in my opinion.