@Pandora said in Cultural differences between MUDs and MUSHes:
@faraday said in Cultural differences between MUDs and MUSHes:
Yeah, I really don't understand where this became about wanting a favorable outcome or not wanting to fail. I don't care about that. What I care about is being forced to come up with a preposterous explanation (I fell asleep in the crawlspace with noise-canceling headphones on!) for something that is an extremely routine MUSH event (someone not being online at the exact moment you want them).
I was just trying to illustrate that sometimes OOC communication is done in the interests of IC continuity.
What if A specifically wants to murder B, via framing it as an accident? A knocks on C's door, C doesn't answer. A is reasonably assured that C isn't around. A invites B to a 'friendly spar' in which A proceeds to stab B in the chest. A clutches her pearls and drags B into the hall, valiantly banging on the doctor's door, to no avail. Agony! B bleeds out, unable to be saved. Acta est fabula, plaudite! A carries B to the ship's chaplain, then heads off to find D, E, and F to plot their mutiny. Story! Plot! - wait, what's this? C logs in the next morning like 'Retcon, I would have been there to save B'.
At what point is the line between 'reasonable assumption' and 'preferable outcome' crossed? It's not a black and white issue. I am not a MUSHer, so naturally I stand on the side of the line that says 'If a character isn't there, they aren't there, and the onus is on them to come up with the least preposterous yet entirely-possible explanation for why they weren't available.' No one is going to court martial you for being in the shower when someone banged on your door at Implausible o'Clock at night. Or maybe they are. It's a story, albeit maybe not the one you woke up thinking you'd be telling that day.
Let me rephrase this in another game.
We are playing chess. You get up to answer an emergency call, I want to capture your king. You're not there to decide you move, I do it for you ... and you can make up why you made such a horrible move.