@Tennyson We really struggled with the cap, because we do not want to keep players from having fun, and many people like being powerful. However, one Arcanum at 5 is already incredible, and when you can only have one of those at 5, it makes the other people around you, even in your own Cabal more useful and special!
Also, loved the pitch!
@tragedyjones y do u do dis!?
@Thenomain @Coin We decided to ditch Arcane XP because we are using a XP ceiling in Fallen World. We felt since players have a limited amount of XP to toy with that we could allow them to craft their characters as they wished within those boundaries! We are indeed using other forms of advancement for characters other than Experiences, but those are not Arcane Beats!
@Warma-Sheen One of us! One of us!
@Songtress It is a great book! Now we just need to finish coding the +sheet and you can put it to use in the game!