Jun 20, 2016, 12:04 AM

Putting a new thread here to talk about this, as it's come up in various other scattered threads repeatedly...

For a multitude of reasons, a non-zero number of us like MOO and would like to use it or something like it for a non-zero number of things.

For those with no idea what MOO is but eager to add to the thread, please first see MOO on wikipedia.

So, the lambdamoo hardcode. Most linux distributions shipping a copy of it have taken what was on the sf.net project. I did a full clone of their CVS (yes, this shit is old) repo, but found that it was only a repo of work done by the sf people, and stretches back only to 1997, which is rather disappointing. Does anyone have a copy of the original RCS files from the lambdamoo project, as worked on by Pavel Curtis at Xerox PARC (going back to 1992)-- or even more interestingly, the code by Stephen White tracing the lineage from TinyMUD?

It isn't necessary, but the information-archaeologist in me would love to have proper and complete records. @Tyche? I know you've posted in the past about hardcode distribution archives for MOO/CoolMUD/ColdMUD in the past-- But that was long ago, on WORA. What do you have, exactly?

Things I'm working on:

  • Further review of Cool/Cold
  • Examination of modern python-based games
  • Basic packaging of a modern easy-to-build moo with a mush-like interface in supplied softcode core