Third Sphere Question.
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I'm not sure what you're looking for here. If it's between ghoul and wolfblooded, it'd seem like if you have one, you should have the other. If it's not one of those, it'd be strange to take a minor template from a different splat. That really just leaves psychic/thaum, the former already rules ready and the latter probably easy enough to convert to just have both.
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Eternal?!
Is this a new game or built from one already going?
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Possessed should burn. Didn't think about immortals, though. Eternals would be pretty fun with vampires and they'd be easy to integrate.
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@RDC Nice, sounds like a great plan for a fun game. Purified are really cool and with the spirit stuff they would potentially make a lot of sense working with werewolves and, being able to see all the things they potentially could have hooks with vampires.
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@RDC Why not just take the visitor powerset, remove the alien sex death urge, and call it done? They use gifts, just say they're spirit provided, rather than horny brain aliens.
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If I was going to have a third sphere for mortal/+, I'd just make a new organization called 'The Agency'. It would be comprised of pure mortals/psychics. Or just pure mortals.
Make them the Technocracy minus the gadgets and magic. Their sole job is to cover up supernatural nonsense that the public might get wind of. It gives them cause to deal with supernaturals in a non-destructive way.
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Mage.
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I always thought it might be interesting if Purified held the same dislike of werewolves that spirits have in general.
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@Creepy Are you talking just a grown-into cultural distaste or a weird switch-flip where you become Purified and just suddenly you REALLY don't like that guy over there with the strange glyph 'tattoos' peeking out from under his shirt?
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@Miss-Demeanor said:
@Creepy Are you talking just a grown-into cultural distaste or a weird switch-flip where you become Purified and just suddenly you REALLY don't like that guy over there with the strange glyph 'tattoos' peeking out from under his shirt?
It can be part of the process of becoming a Purified. An imbedded distrust that makes your hackles rise. Couple that with being able to see spirits, and how they react to that guy with the strange glyph tattoo, and the sense is reinforced. Werewolves enslave spirits (fetishes, bindings, etc), don't let them do what they want (even if they're only trying to obey their own nature), and can literally devour spirits for essence. Their whole existence is based on "meddling" with spirits and the shadow.
Now you're one of those spirity-types. What if they think you'd make a great fetish? Or a nice snack when low on essence?
Flip it around too. Werewolves could view the Purified as a type of spirit-ridden or something. Crossing over between the worlds like any other spirit. Messing things up in the material world with ramifications in the shadow. And they do look tasty, don't they?
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I could see that being good for a game where one or the other aren't playable, but doing that and having both spheres as PC's would inevitably cause more problems than the whole thing is worth. Antagonist PC's, whether they're playing as known Antagonists or just being an opposition, rarely ends well. Every game I've seen allow them ends up dropping them within months because inevitably somebody gets approved for a PC that's only there to piss in everyone's cornflakes, IC -and- OOC.
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I wonder when it came about that IC cornflake pissing was a problem OOCly. I've always valued most of the people who antagonize my PC. I say most, because yes there are a select few who abuse it.
I think if you police the problem players on an individual basis you can have antagonist factions.
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Or "Can my vampire catch rabies from my werewolf lover?'
That's what cross-sphere'll getcha.
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