I'm considering it.
I absolutely adore the horror set in the late 1800's to early 1900's (or loosely thereabouts): Jeckyll/Hyde. Dracula. Frankenstein. Jack the Ripper. Spiritualism and mediums. Dorian Grey. Ghosts ala In A Glass Darkly. Lovecraft and Poe.
Now that season three of Penny Dreadful is underway, its awakened an urge I had midway through the first season that's been slumbering ever since. Obviously, as was discussed elsewhere within these boards, the game wouldn't be based on any actual model of the show but rather the mood and atmosphere.
My initial thoughts were to include Vampire, Werewolf, Mortal, Mortal +, a selection of Immortals, Slasher, and as much as possible from Inferno/Things That Should Not Be (mortals only). I'm curious regarding Hunter and Promethean, though I doubt the latter is doable without gutting the disquiet and wasteland mechanics unless I turn the setting into something post-apocalyptic-esh.
Setting the story (because I'd love for it to be a collection of stories as each character creates their own little Penny Dreadfuls) in London seems a bit daunting. I prefer grids with greater detail and building one recognizable as Victorian London would be a challenge so I'm open to alternative locations or suggestions in how to do London well.
There also needs to be a balance between relate-ability to modern humans and a setting/time frame for which our primary references would be books/movies. So not a strictly historically accurate version of steam/coal powered Victorian times. Women should be able to wear pants and be skilled with a sword, for example, if they so choose. The language used then, in my opinion, felt poetic even when uttered by a common day laborer, so we modern barbarians would need to be cut some slack.
The core theme is the expression of horror though setting and personal stories. The fear of disease. The very real sensation that something creeps in foggy streets waiting to kill anyone foolish enough to travel alone. I don't like the God-Machine stuff but I know how to do spirits right. So Strix would be just one vampire adversary. The beginning of Industry and the struggle between Nature and Man-Made spirits would make for a challenging Shadow. I'd like to make the occult have teeth as well.
Anyway. I'm leaning heavily towards beginning the game-creation process with 2.0 rules and peer reviewed conversations for the stuff that hasn't been ported over yet by Onyx.
Any interest? Thoughts on location? I'm open to feedback.
Thanks,
~Creep