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    Creepy

    @Creepy

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    Best posts made by Creepy

    • Creepy's playlist

      Haunted Memories: There were several. My most memorable characters included:

      • Creepy (Staffbit)
      • Carver (of fallen names): Rahu HiD.
      • Maliqe: Irraka Iron Master. Started a gang there.
      • Karl Altman: Werewolf something or another. Started the Altman family there.
      • Tori: Summer Manikin Elemental (killbot)
      • Logan Wenzel: Rahu HiD

      The Reach:

      • Gomorrah (Staffbit)
      • Keres Kross: Gangrel Crone. Started the Kross family (for better or worse)
      • Lucas: Fae-Touched Darkling pirate.
      • Gus Fabre: Gangrel (secretly Belial's Brood)
      • A few others that didn't really get going.

      CoFaB: Briefly

      • Feng Fang: Nosferatu Crone
      • Sinovia: Gangrel Invictus

      Reno: Started playing here but had some serious health issues.

      • Silas Creel: Nosferatu Cockscomb Society
      • Tala: Bone Shadow Ithaeur

      I'm sure there are more. I tend to sorta shut down when RL gets crushing so I've walked away to focus on home issues many times over the years.

      posted in A Shout in the Dark
      Creepy
      Creepy
    • CoD - Victorian - Penny Dreadful-ish.

      I'm considering it.

      I absolutely adore the horror set in the late 1800's to early 1900's (or loosely thereabouts): Jeckyll/Hyde. Dracula. Frankenstein. Jack the Ripper. Spiritualism and mediums. Dorian Grey. Ghosts ala In A Glass Darkly. Lovecraft and Poe.

      Now that season three of Penny Dreadful is underway, its awakened an urge I had midway through the first season that's been slumbering ever since. Obviously, as was discussed elsewhere within these boards, the game wouldn't be based on any actual model of the show but rather the mood and atmosphere.

      My initial thoughts were to include Vampire, Werewolf, Mortal, Mortal +, a selection of Immortals, Slasher, and as much as possible from Inferno/Things That Should Not Be (mortals only). I'm curious regarding Hunter and Promethean, though I doubt the latter is doable without gutting the disquiet and wasteland mechanics unless I turn the setting into something post-apocalyptic-esh.

      Setting the story (because I'd love for it to be a collection of stories as each character creates their own little Penny Dreadfuls) in London seems a bit daunting. I prefer grids with greater detail and building one recognizable as Victorian London would be a challenge so I'm open to alternative locations or suggestions in how to do London well.

      There also needs to be a balance between relate-ability to modern humans and a setting/time frame for which our primary references would be books/movies. So not a strictly historically accurate version of steam/coal powered Victorian times. Women should be able to wear pants and be skilled with a sword, for example, if they so choose. The language used then, in my opinion, felt poetic even when uttered by a common day laborer, so we modern barbarians would need to be cut some slack.

      The core theme is the expression of horror though setting and personal stories. The fear of disease. The very real sensation that something creeps in foggy streets waiting to kill anyone foolish enough to travel alone. I don't like the God-Machine stuff but I know how to do spirits right. So Strix would be just one vampire adversary. The beginning of Industry and the struggle between Nature and Man-Made spirits would make for a challenging Shadow. I'd like to make the occult have teeth as well.

      Anyway. I'm leaning heavily towards beginning the game-creation process with 2.0 rules and peer reviewed conversations for the stuff that hasn't been ported over yet by Onyx.

      Any interest? Thoughts on location? I'm open to feedback.

      Thanks,
      ~Creep

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      That's all very deep and enlightening, but really I just want players to not feel restricted overly much in playing the game in a way they enjoy. I'm not trying to make a statement about modern prejudice/sexism or its historical roots. I simply want to explore a time period which, in my humble opinion, gave birth to fictional horror.

      So I think the best way forward is to have Women's Suffrage be a recent event (say, within the last 5 years from the start date of the game). There will still be those who oppose it, including some human political leaders and business owners. The average "Joe on the street" would likely be divided personally but would keep his mouth shut else risk a smacking from the wife.

      This would allow female characters an option to play the role of trying to solidify equality and work towards snuffing out the vestiges of any remaining sexism. But there would be no laws or societal-based reason why they wouldn't have equal rights to their male counterparts.

      I'm still debating how the vampire community would feel about all this since Kindred tend to react slowly to change. On the one hand, you have elders who were mortal when slaves served the Romans. On the other hand, female assassins and warriors were present before "civilized" society forced them into corsets and billowy dresses.

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: Cobalt Patreon :|

      Supported! I expect to see a character named Creepy at some point in one of your books though (kidding)!

      posted in Tastes Less Game'y
      Creepy
      Creepy
    • RE: Eldritch - A World of Darkness MUX

      I did a read-though of the wiki content thus far, including the news files. This looks like it will be an excellent and well thought out setting, pending Werewolf additions once the new core is released. I have my fingers crossed that they (they being Onyx, not you folks) don't wreck WtF overly much.

      The neighborhood system is very interesting. Given the soft opening (or whatever else you'd like to call it) and initial player disorganization, do you intend to uphold the "3 players to claim a neighborhood" or will you allow smaller units to pitch ideas for neighborhoods without owning them?

      I noticed in a few of the grid-square descriptions, notably MW1 and MW2, that there is a Pan-Asian, Eastern European, and Middle Eastern component. That's a pretty huge and diverse ethnic and religious spread. Would my assumption that you intend the neighborhood system to allow for some narrow focus ethnic communities (Chinatown, Little Albania, etc.) be correct or did you want those areas to be a general ethnic mishmash?

      "The Mob" seems to be a general clumping of organized crime that isn't Triad or Mexican Cartel. Do you intend to flesh out some sort of overall, loose structure that portrays how all the various mobs (Russian, Irish, Amish, Albanian, etc.) work together under this framework? Will players take a general Status-Mob merit or will they focus on their Status-Amish Mafia specification?

      How involved in the God-Machine happenings will players from the non-Demon spheres be? How rare will knowledge of its existence be for the general supernatural population?

      Great start guys. Looking forward to playing there.

      posted in Adver-tis-ments
      Creepy
      Creepy
    • RE: Chime Patreon

      πŸ™‚

      posted in Adver-tis-ments
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      @ mietze and @Arkandel I like multiple sphere selections so players can have greater freedom in telling their personal stories. That might be a direct result of having only staffed at HM and TR. I'm not afraid of it being a niche server but I'd like to build with the hope that it wouldn't be a small player base.

      I can make vampire and werewolf work together. Vampire would build the foundation of material/political/non-spirit stuff whereas Werewolf would build the foundation of Shadow-based/Spirit stuff. So a mortal or Immortal will be supported with a foot in either (or both) of those worlds. And Vamp/Were would be able to cross-step wherever the plot carries them. So really the framework would be set to allow all the versions of Mortal+ (Inferno, Things That Should Not Be, Slasher, Immortal) to integrate fairly easily (if not rule-wise then at least theme-wise).

      @Arkandel Yeah alternative Victorian London or whatever city would be the plan. I'd avoid steampunk and focus a bit more on grit with some tweaked historical backgrounds. The problem is I want the history/flavor of London without the massive sprawl/size. I also build grids with character concepts in mind, so I feel the need to have wilderness zones for HiD/Gangrel types and urban zones for those that want to focus their stories there. With an ease of movement between the two.

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: Building: A Basic Tutorial

      You know what I always needed help with? Finding rooms. I know there are search commands and whatnot but sometimes the help files read like a foreign language as I have no coding background.

      For example, if I want a list of all room dbrefs, what would I type, exactly?

      If I want a list of all rooms with a certain parent, such as an outdoor parent, what would I type?

      How about a search for any rooms or exits without some attribute set? Say, desc or odrop? Then I could plow through to see what areas I haven't finished yet.

      How can I use basic commands, such as @desc here, without being in the room? @desc dbref#=Text here?

      Those are the sorts of things I'd love to see included in a tutorial, along with the standards.

      posted in How-Tos
      Creepy
      Creepy
    • RE: Eldritch - A World of Darkness MUX

      @Darinelle said:

      Constant, unrelenting darkness is almost never sustainable (except IRL). What's the point of a dismal death march? But the times in between, the occasional light and hope give people reasons to soldier on, to try to make the world better. Which in turn gives more hopes and dreams for the GMs to crush while cackling maniacally.

      It's win-win, really.

      The wiki, btw guys, looks awesome. And I'm excited to hear you're nearing launch! HUZZAH!

      Yeah. I really enjoy some heavy dark RP, but it can wear you out quick if you never get a chance to achieve some sort of victory. Its the little wins and a sense that you're slowly winning the overall battle that makes it a challenge, rather than tedious monotony.

      And yesh. The wiki is quality product. Visually and content-wise.

      posted in Adver-tis-ments
      Creepy
      Creepy
    • RE: Creepy's playlist

      I was just talking to RDC about coming back. πŸ™‚

      posted in A Shout in the Dark
      Creepy
      Creepy

    Latest posts made by Creepy

    • RE: Loki @ HM

      @Loki said in Loki @ HM:

      @mails are not voluntary forms of torture! Our storytellers were just sadistic bastards.

      Why thank you.

      posted in A Shout in the Dark
      Creepy
      Creepy
    • RE: Cobalt Patreon :|

      Supported! I expect to see a character named Creepy at some point in one of your books though (kidding)!

      posted in Tastes Less Game'y
      Creepy
      Creepy
    • RE: Chime Patreon

      πŸ™‚

      posted in Adver-tis-ments
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      That's all very deep and enlightening, but really I just want players to not feel restricted overly much in playing the game in a way they enjoy. I'm not trying to make a statement about modern prejudice/sexism or its historical roots. I simply want to explore a time period which, in my humble opinion, gave birth to fictional horror.

      So I think the best way forward is to have Women's Suffrage be a recent event (say, within the last 5 years from the start date of the game). There will still be those who oppose it, including some human political leaders and business owners. The average "Joe on the street" would likely be divided personally but would keep his mouth shut else risk a smacking from the wife.

      This would allow female characters an option to play the role of trying to solidify equality and work towards snuffing out the vestiges of any remaining sexism. But there would be no laws or societal-based reason why they wouldn't have equal rights to their male counterparts.

      I'm still debating how the vampire community would feel about all this since Kindred tend to react slowly to change. On the one hand, you have elders who were mortal when slaves served the Romans. On the other hand, female assassins and warriors were present before "civilized" society forced them into corsets and billowy dresses.

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      Pride and Prejudice and Zombies would also make for an amusing setting for a vampire game. Just sayin.

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: [Interest Check] Original vampire-based supernatural MU*

      This looks great and you've obviously put a ton of research/effort into it thus far. Well done. I'm definitely interested.

      In regards to "powers/abilities", I think you can also draw some inspiration from various Superhero/Villain sources. Intangibility/phasing would be one example that's in keeping with the general vampire vibe.

      posted in Adver-tis-ments
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      @Songtress This is a re-paste of an earlier post I made regarding just that very issue:

      Yeah I'm going to address that (and the rampant racism) via the Alternative History aspect. Women's Suffrage became a national movement in 1872 with the formation of the National Society for Women's Suffrage and later the more influential National Union of Women's Suffrage Societies (NUWSS). Things got put on hold for WW-I, so I'll advance the timeline and have it occur earlier. I can then use it as a rational for players to relocate to the London setting rather than a hindrance. I.E., relocate from France or Germany because women had equal right in England.

      To expand a bit, for THIS setting, I intend to begin the game with things in rather dire straights for London due to disease and a societal breakdown. Its on the tip of all falling apart. In that sort of environment, and given the paragraph above, I don't think female characters and minorities would suffer the same level of restrictions as their real life (historically speaking) counterparts.

      In other words, the population will have other things to worry about besides an Asian woman wearing pants and a katana.

      Especially when the REAL apocalypse starts.

      Having said all that, I don't want to create a game in which we play like characters born in this century but plopped into the 1880s. So there needs to be a balance without restricting character concepts from working. Particularly female and minority characters. My solution is to advance the timeline for Women's Suffrage but I'd welcome alternatives.

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      Yeah you need a large population base to support any number of vamps. A single vamp might be able to support themselves in a smaller village, but there's a higher risk of discovery. Plus they'd be extremely territorial. That's not to say small villages/hamlets are out of the question for plots though.

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      Well, I made things happen-ish. The mux is up but I dunno how to change the first bit's default password. Used @Volund's basic github stuff.

      I also have a wiki, but I can't seem to log into it with any of the user names I made when setting things up. BUT! I have stuff going on at least.

      Beggars Rise will be the sever/site name: http://beggars-rise.com/index.php/Main_Page

      posted in Mildly Constructive
      Creepy
      Creepy
    • RE: CoD - Victorian - Penny Dreadful-ish.

      Ugh. I may need some help with this server-side stuff. Anyone knowledgeable that can assist? I bought the domain name, set it up on the server hosting, and tried to do a TinyMUX install using the help in this thread: http://musoapbox.net/topic/138/zero-to-mux-with-wiki

      Can't seem to get ./Startmux going and I can't find where to set up wiki user names.

      posted in Mildly Constructive
      Creepy
      Creepy