Web-based MU poll
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@Roz I mean adding in the things that are being described here -- chat spaces, ticket stuff, etc.
@faraday I'm tinkering with some integration things based on some tools @Thenomain created and @Glitch customized, but they're for a traditional MUX base. There is definitely some fuss involved, so I feel you on the hassle part. (For a good coder, this would be easy. I am barely a novice, and I'm the one doing that part.)
I'm in agreement on the three systems in question -- but I would take a look at MW. There might be some of those things available or adaptable in the extensions that no one is currently thinking to use, or use in those ways. There are calendar widgets and similar things that could probably handle +events pretty neatly; if the widget integrates properly (I'd have to look) it could be linked to a page with the event, and that could later serve as the page for the log of the event (essentially creating a full in game calendar of past events with their logs and the listing of planned events). Hell, now my own to-do list just got longer. o.o
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@faraday said in Web-based MU poll:
With a wiki the bar is higher because people are used to it.
I think you were right the first time; the bar is high because the integration tools must be maintained with the projects it's grafting onto.
One thing I was surprised to not see in reference to Arx's website is that is mainly a CMS with most of its content on the game and formatted for the web. (And yes, a good search engine is hard.)
Maybe you could think of the core web system as a CMS, as you're halfway there.
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@Roz said in Web-based MU poll:
And another benefit was just, uh. Searching capability in general. Which the Evennia website build doesn't have, and Arx hasn't tried to add itself yet. (My understanding is that it's a lot more intensive than anyone would like to think.)
Every URL endpoint is provided by different chunks of system. So, for instance, my Paxcomm package for Evennia can add /boards and /mail to the website of an Evennia game.
The problem is, there's no standardized 'search this module' API, so writing 'search' would require modifying the actual Evennia APIs to allow a way for each of these modules to register a search handler per module, which could take a search term and return a title, link, and summary for each result. Even then, that would require each module to then implement this or else the search still wouldn't return results. If this functionality was added and I didn't have it implemented in Paxcomm, then searching bboards wouldn't work.
The fact that any 'app' (i.e., extension to Evennia) can add stuff to the website is very powerful, but makes a centralized search very difficult.
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I remember at one point there was some code floating around on how to make a telnet window inside a webpage but I never managed to get it to work. Wonder if that code is laying around somewhere and one of our psycho-coders might be able to get it working. Would love to throw it up so I could MU* from work again.
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@Lithium said in Web-based MU poll:
I remember at one point there was some code floating around on how to make a telnet window inside a webpage but I never managed to get it to work. Wonder if that code is laying around somewhere and one of our psycho-coders might be able to get it working. Would love to throw it up so I could MU* from work again.
That's not too hard to do, but it's also not very useful in this thread's context since we'd be doing away with none of telnet's limitations - we'd be replacing a specialized client for a more generic one and...that's about it.
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Web play is the future for the medium overall IMO, not only because for catching new players but because of the abilities it offers you as the game runner to have a client you control, so to speak.
As for Evennia, we plan to gradually be expanding our default telnet-like HTML5 webclient. Our discussion for the new GUI is here for those interested.
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@Arkandel It'd still allow connectivity to current MU*'s via webpage which would be awesome for me anyways.
I don't know how you'd do a web based MUX but I'm all for it if it turns out to be accessible.
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If I could log, set triggers and highlights, and a few other bits and bobs that I can in a client, I'd have no problem switching.
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@lordbelh The old website chat roll places?