@kitteh It's cool, the feedback is good to have. I really do want to make the system better, but it will never satisfy everyone.
As an aside, I realized... you can tell the difference between a clean miss and a dodge by the combat output:
<FS3Combat> Raider8 attacks Kazimir with Kew but Kazimir EVADES!
<FS3Combat> Fish attacks Raider4 with Kew but MISSES!
If your target is constantly evading you, that probably means they're better than you skill-wise (or you're just having a really bad day). You can react to that as you see fit ICly, whether that means calling for help, switching targets, or kicking oneself for not being able to hit.
There are already measurable code benefits to teaming up with a wingman, as we've mentioned. If there's any way to better facilitate this in the code or just in the way the scenes are run, I'm happy to hear it.
@Seraphim73 suggested combat/assist - letting someone sacrifice an action to help somebody else. I didn't think it would be used that much (in general people like to shoot, not support, and I don't blame them), but more importantly - I realized there's already a command for this in the system: combat/suppress. "Suppression" natively reflects suppressive fire in ground combat, but you can use it for any situation where you're trying to distract / intimidate / etc. the opponent.
@Auspice said in FS3:
And then some of you saw how my dice treated me in that shooting competition. Even spending a luck point to reroll, she came out near the bottom. If I hadn't spent that luck point? She would've been the worst.
Yeah, results like that are kind of silly. There are ways to mitigate that with the way you score results, though.
I think if the contest was more like: Failure/Success = Hit the target, Good success = In the inner ring, Great success = hit the bullseye, and also had more than three shots (the Army marksmanship contest is 40 in contrast)... the results would have been very different.
This is not a knock against the player who ran that event AT ALL - they're awesome and I appreciate the effort. I think it's more of a cautionary tale about when and how to apply roll results. Any time you invoke dice you invite fluke results, and you have to ask yourself... does this really make sense ICly?