Do you RP to play a character, or get a character so you can RP?
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"Do you RP to play a character, or get a character so you can RP?"
Yes.
Which one?
Depends on my mood.
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Character is definitely most important for me. Probably half my characters don't work within the first 2 weeks so they get dropped.
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The former. I try to find something or an idea that will fit the game I'm playing, but I usually start with something that I think is a cool idea or a concept I have in mind.
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@Ide said in Do you RP to play a character, or get a character so you can RP?:
Question is simpler than it sounds: when you play on a mush, are you there primarily to create and play a character, or would you happily RP as anything (minor characters, one-shot characters, talking trashcans, whatever) just to have some pretendy funtimes in that chosen theme/setting?
Both. Sometimes at the same time. I have made some people mildly upset because I would pose the ongoing life around them when they were trying to, say, talk about magic in the middle of a Starbucks, or have someone call the cops when they wanted a consequence-free bar fight. (On that occasion, they ignored a mere player posing cops nearing and I had to call staff.)
While playing as just a character is interesting, someone has to play the environment or it becomes nothing more than My Dinner With Andre (a fantastic film, but not sustainable), so I mix the environment to my RP if no one else is. I don't consider that part of playing my character, but playing the scene, playing the game. My character is but one piece in it.
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While the consensus seems strongly in favor of the former, I wonder if you couldn't work in a more systematic way to develop the latter like @Thenomain is talking about. It could make scenes more entertaining. Or it could annoy the heck out of everyone, I dunno.
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with me, I like to immerse myself in the character. When I play, it's like I'm "channeling" the character I am using. Since I tend to play Giant Robots, it's a good thing I watched hours and hours of all the giant robot TV episodes repeatedly. I can get a feel for most if not all the characters.
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@Thenomain
... is it bad I love the consequences of the bar brawl? My characters brawl ALL the time, but for the most part if it's considered mutual combat the police aren't going to do a whole lot more than lock everyone in a few different drunk tanks and process them for if someone wants to press charges.No one's really going to press charges so getting dragged forcibly apart by the police sounds like it could be pretty darn entertaining.
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@Duntada said in Do you RP to play a character, or get a character so you can RP?:
@Thenomain
... is it bad I love the consequences of the bar brawl?Nope.
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@Ide
After reading the setting, I always come up with character concept that I want to play.
I can't play a feature character or some arbitrary character just to RP. -
I like having a common thread character in a game, and on most games I never play more than one character at a time. I don't think I would be able to have no character. But I could just have a random one. I've picked random characters from roster lists before. It's an easy way to try out a game/theme, and often they just stick.
But I like working with environments, too, I like picking up multiple faces that surrounds our PC characters, and give life to the world beyond just them.
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Going back to the topic like everyone else is:
I tend to be focused mostly on role playing to try to understand thought processes and outlooks on life that are very different from mine. So basically the character is my main focus, and the setting is just there for the structure in which to try and play with my own brain with.
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@Ide If I do not have a character struggling to get out and manifest with in a game world, I move to a different game where I have an idea that wants out. Once I have that, I will make up others for what ever is needed, or help out with NPCs, but I need to have a core PC there to connect me or I don't stay.
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The former. A character is a little bit of multiple personality disorder developing in my brain, to the point where I can almost imagine hearing my best characters talk and express what they'd do in any given situation.
The more I indulge that little bit of insanity, the more I get to know the character, and either I like it and let it keep growing, or I don't, and I do a mental flush and send it into oblivion.