What do RPGs *never* handle in mu*'s? What *should* they handle?
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To offer an extremely late reply to this, Fara, I agree but I'm just as interested about influence to the character as the player. I think Fate (3 and Core) are compelling in this with the Mental health track.
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@HorrorHound said in What do RPGs *never* handle in mu*'s? What *should* they handle?:
I share Theno's and Dun's perspectives. Using Mage as a continuing example, what I see on MU*'ing is a need for ST-only Antagonists, and a need for something to counter your White Knights With Fireballs: Paradox.
But not Paradox you can channel, counter, absorb or anything like that. I mean, you nuke a street gang, and you as a player +submit Paradox, and you get...say, five dots to fill. An entire gang? This fills all five.
The STs are now required to run a scene.
Turns out, that gang, was on the payroll of not just the Camarilla, but also had ties to the Giovanni, Setites and now the Euthanatos and Technocracy are coming after you for rocking too many boats.
Good luck.
Just reading through this topic and wow... I'm using this if I ever start a MU again. Mage or not!
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Good luck. From what we've seen, the buy in for that on player end, not to mention the staff workload, will be the most difficult part.
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@Jim-Nanban
While i agree with that system in theory and I definitely think there should be environmental push back to certain types of PC activities, I see two big problems whit the system as quoted, first it seems to require player self reporting which means that some will under report to dodge consequences or even because they do x in a scene that ends late at night and intend to put in the info about it later and honestly forget so enforcement will be uneven. Two the general trend for a while now has been putting more and more of the storytelling duties on PRP runners and not staff, so I would much rather see staffs limited time spent storytelling being done on more general plots than on playing whack a mole with the people who keep doing big and flash-y things in the attempt to mete out consequences. -
@ThatGuyThere Understood, you bring up good points. The idea of a plot-economy is quite interesting to me, still. Y'all are right, though, there are some real hurdles to overcome.
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As a published and possibly soon to be award winning author of a tabletop book, I should see if I can address these problems by creating some sort of MU* based tabletop conversion system.
Possibly with black jack, and hookers, but probably mostly reasonably streamlined guidelines.
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@HelloProject said in What do RPGs *never* handle in mu*'s? What *should* they handle?:
book
What book?