May 14, 2016, 6:08 AM

I really like the CoD beat system for various reasons, but I think in an MU* environment a lot of the opportunities CoD creates get missed.

Primarily this has to do with condition resolution and dramatic failures.

Dramatic failures are great for a variety of reasons. I'm all for rewarding story failures, but these are highly dependent on ST style, and the reality is in 90% of the types of PRPs I see run, there is either 1) no adequate opportunity for failure or 2) dramatic failure is simply treated as a particularly bad fumble that happens and is shortly forgotten.

With condition resolution, positive conditions appear to be very easy to resolve, particularly in a low XP setting. Have a problem you need to succeed on? Go ahead and resolve that Steadfast! Problem solved, free beat for resolving it. Oh hey, did you just get another exceptional success? Rinse, repeat.

Negative ones, particularly socially or terror-inducing negative ones, are much more difficult to resolve. Player STs might not be able to see a condition sheet, so they don't know what to tailor their plots to in order to create an opportunity to resolve a negative condition (and tailored plots tend to be, well, tailored to specific characters, meaning STs running general PRPs pretty much don't bother with this at all) and players can rack up numerous conditions fairly easily if they're following the book rules of breaking point rolls. The end result is probably a sheet full of unresolveable conditions without specifically finding a situation where negative conditions can be resolved.