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    Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.

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    • Coin
      Coin @OrcRiot last edited by

      @DnvnQuinn said in Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.:

      There I updated the topic header your lordship.

      Hey, don't treat me like I gave you some order! You asked!

      If you want me to order you around, that's totally different. We can negotiate.

      "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

      surreality 1 Reply Last reply Reply Quote 0
      • surreality
        surreality @Coin last edited by

        @Coin said in Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.:

        If you want me to order you around, that's totally different. We can negotiate.

        Just remember 'red' means stop immediately, 'yellow' means proceed with cau--shit, not that kind of negotiation, sorry.

        Oh fucking well.

        Coin 1 Reply Last reply Reply Quote 0
        • Lotherio
          Lotherio last edited by

          Two good threads covered this recently:

          http://musoapbox.net/topic/1063/how-does-a-mu-become-successful?page=1

          And

          http://musoapbox.net/topic/1043/meta-vs-prp-vs-planning-vs-impromptu?page=1

          The later talks about staff provided things that make it fun for players ... which boils down to having something to do.

          That said, I'll cast my stone with the 'whatever you have fun doing' lot.

          If you have fun with 8 people on your own place and they all have fun, running plots for each other or whatever happens in the theme on a regular basis to create story and RP, then you have succeeded. If you want to run things, then maybe having 60 unique individuals with 80-120 unique chars amongst them, all doing things while you throw out meta plot to the various circles and everyone is having fun, then you've succeeded.

          Remember the nearly golden rule, you can't please everyone all the time. The places that get the biggest gripes are usually the 'bigger' places, generally having 30-40+ chars on during peak times (even if its 20 people with lots of alts). The gripes always seem to come when the fun of an individual doesn't jive with the fun of others somehow. Its rare to see a place with less than 10 chars active on a daily basis get a complaint here (if ever), and usually those places are just fine with the 10 regulars that keep on telling stories.

          I'm just a surge protector doing my job, sir.

          1 Reply Last reply Reply Quote 0
          • Coin
            Coin @surreality last edited by

            @surreality said in Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.:

            @Coin said in Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.:

            If you want me to order you around, that's totally different. We can negotiate.

            Just remember 'red' means stop immediately, 'yellow' means proceed with cau--shit, not that kind of negotiation, sorry.

            [brow waggles]

            "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

            1 Reply Last reply Reply Quote 0
            • Thenomain
              Thenomain @OrcRiot last edited by Thenomain

              @DnvnQuinn said in Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.:

              You people are super hard to get answers out of.

              Maybe success wasn't a right word, maybe I should have said what keeps you coming back and then listed my questions, cause so far, no answers except to discuss the definition of success or failure. Which is my bad.

              Server? I prefer Mux but will play Rhost or Penn in that order.

              I answered what I want to see from staff, and what turns me off.

              What keeps me coming back is if I feel connected, my involvement and my enjoyment of the game's theme/setting and other people also playing the game. That is almost entirely and almost quite literally all that I care about.

              I did think about that answer after looking at the list of questions you proposed and I don't think you just had the wrong title, but that you're asking the wrong questions.

              “If you wish to make an apple pie from scratch, you must first invent the universe.”
              ― Carl Sagan, Cosmos

              Lithium 1 Reply Last reply Reply Quote 0
              • Lithium
                Lithium @Thenomain last edited by

                @Thenomain I'm with you there. MUX is best for me, Rhost, then Penn.

                Sucks that people still pick Penn for me, my biggest hate on for it? Frikken channels. WHY IN CTHULHU'S NAME IS THERE AN = OR A + IN FRONT OF A CHANNEL?!?! WHY????!?!?!?!?!

                I just hate that.

                So much.

                Hello! Long time listener, first time caller...

                1 Reply Last reply Reply Quote 1
                • OrcRiot
                  OrcRiot last edited by

                  They guy hosting my server suggested Rhost. What has the most code I can steal?

                  Derp 1 Reply Last reply Reply Quote 0
                  • Derp
                    Derp Admin @OrcRiot last edited by

                    @DnvnQuinn said in Let's talk about what makes a Mush succesful or a failure in regards to the questions presented herein.:

                    They guy hosting my server suggested Rhost. What has the most code I can steal?

                    In my limited experience, MUX has tons of code that you can steal. What's going to work for a Fallout game?

                    ....um...

                    ...well...

                    You might need a coder.

                    Racism isn't Tinkerbell. It doesn't need you to believe in it for it to exist.

                    1 Reply Last reply Reply Quote 2
                    • OrcRiot
                      OrcRiot last edited by

                      SAVAGE can be modified, FATE and even WoD stuff, though WoD would be a tad more work.

                      Derp 1 Reply Last reply Reply Quote 0
                      • OrcRiot
                        OrcRiot last edited by

                        Alternatively yes, I could try to find a coder who wants to set up an actual honest to god SPECIAL stat system in there.

                        1 Reply Last reply Reply Quote 0
                        • Derp
                          Derp Admin @OrcRiot last edited by

                          @DnvnQuinn

                          Right, but none of those mods are easy if you don't know how to code already. @Thenomain's system is probably the easiest to mod out of the box, and even that's pretty intensive.

                          Racism isn't Tinkerbell. It doesn't need you to believe in it for it to exist.

                          1 Reply Last reply Reply Quote 0
                          • Thenomain
                            Thenomain last edited by

                            Yeah, my code is written pretty much to replicate CoD (or "C of D" if you're a particularly picky bearded peccadillo).

                            I'll agree with @Derp on this one: The best server is the server you have the code for. If you're going for a role-play intensive game, stick with one of the Mushes (Mush, Penn, Mux, Rhost, in order of creation).

                            “If you wish to make an apple pie from scratch, you must first invent the universe.”
                            ― Carl Sagan, Cosmos

                            1 Reply Last reply Reply Quote 0
                            • Sunny
                              Sunny last edited by

                              Use whatever server your coder prefers. If you don't have a coder, stop development and focus your attention on either learning to code yourself or on recruiting one. We all have our preferences and there is no 'objectively better in all ways' server. Penn has FS3, Mux has a package of out there, etc. 'What do I use?' vs 'What are your design goals?'

                              https://www.youtube.com/watch?v=1yUYvyAY954

                              1 Reply Last reply Reply Quote 1
                              • OrcRiot
                                OrcRiot last edited by

                                I think I've settled on a Fallout inspired wasteland game. That way I have more world building options.

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