@Glitch said:
@HelloRaptor Except the power curve isn't part of the player setting. You're all neonates or apprentices. The elders and masters are NPCs. It is a problem with the conversion of a tabletop to an always-on game that runs for multiple years and has a steady influx of new people. Arguing that there is a power curve in the setting is ridiculous, as most settings attempt to provide a societal framework of some sort, which almost invariably includes haves and have-nots.
More often than not the only substantial difference between an oppressive Elder who jerks you around at every opportunity run by a Storyteller, and an oppressive Elder who jerks you around at every opportunity run by a player, is that the former is Business As Usual Nothing To Complain About while the latter is a Meanie Cheater Who Cheats.
I consider 'a steady influx of new people' to be a design flaw, though.