XP gain
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@HelloRaptor, I had a brief interchange with someone recently where I said that wait times on MUs can't be as long as those that might be given in the source books because while during tabletop you can time skip, on a MU, you can't. They told me they run their tabletops scene-to-scene with hardly any time skips of more than a day or two and they still use the longest terms.
The difference, to me, is that that's a small group, and only ONE group. It doesn't express the desires of an entire hobby on a separate medium.
I love wait times. I just don't think they should be that long.
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@Coin said:
I love wait times. I just don't think they should be that long.
Sometimes people crunch numbers very conservatively at first and I can sort of see the point in that. It's far easier to adjust waiting times for instance if they are too slow and you decide a few months down the road that they ought to be adjusted, than if you determine then they are going too fast when everyone has a bunch of stats at 5.
So for example I think on SHH they're too long. But it's fixable.
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I actually didn't think I would like Reno's super-standard wait time, but I kind of do. It's basically a one-month cool down between any dot in any stat (save perhaps some specific Merits, I think). It doesn't matter if it's Supernatural Tolerance, a Skill, an Attribute, or a Discipline. Things that aren't progressive get a certain number of them ou can buy per month (e.g. 3 Werewolf Gifts per month).
It's standard. It's not realistic, but you don't have to wait for more than a month for anything. I like that.
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My favorite is still HM's policy. You spend <X> XP? You wait <X> IC weeks (and on HM time was running at an accelerated rate of 2/3 if I remember correctly). Nice, simple, universal and it scaled with the complexity of what you were buying.
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@Arkandel
Seems like a really long wait when you get higher and higher; might be too long, in my opinion.It's not a bad system. I was never on Haunted Memories long enough for it to affect me.
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Yeah, I remember waits of almost half a year on high power trait spends. But that's a good thing, it encouraged you to make some hard choices; do you wait for so long to improve on just that one thing, or do you spend the XP far sooner than that on stuff you need pronto?
And it'd have solved TR's issue of overnight triple Masters handily.
It just can't work as-is with GMC since of course costs don't scale up with dots.
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@Arkandel said:
Yeah, I remember waits of almost half a year on high power trait spends. But that's a good thing, it encouraged you to make some hard choices; do you wait for so long to improve on just that one thing, or do you spend the XP far sooner than that on stuff you need pronto?
And it'd have solved TR's issue of overnight triple Masters handily.
It just can't work as-is with GMC since of course costs don't scale up with dots.
Eh. You could make it work with minimal changes, e.g., [Experience Spent] x [Dot Bought]. So if you're buying the third dot of an in-Clan Discipline (3 Experiences per dot) you'd have to wait 9 [time-unit-of-choice] to raise it again.
It's not what I would choose, but hey.
P.S. I fucking loathe insta-Masteries. It took me forever to buy up my two Masteries on The Reach because I went step-by-step and had scenes for each dot, bought Gnosis first, etc., which is why I am so annoyed at SHH cutting down the power and then forcing learning times. But whatever.
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@Coin In the long run delays, temporary restrictions of Gnosis spends etc still take everyone to the exact same point. In a few months SHH's power curve will resemble TR's.
The difference is in new characters. They can (and should) offer an XP catchup or the dinosaurs will run the show, but the delays will keep them from doing so too soon, which is generally not a good idea.
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@HelloRaptor said:
no denying that XP for activity/participation serves to motivate people to participate more.
I have my doubts about that, knowing a decent number of flat XP-per week games that are regardless active.
Participation is its own reward, I thinks.
re: wait times. I always figure that the time it took to earn the XP is the time it takes to learn something. But they're acceptable to me, and they do make sense in situations where different characters earn XP at wildly different rates.
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In a few months SHH's power curve will resemble TR's.
A few months? I dunno, I started with Gnosis 1, so just getting to 5 is going to take a full year. Even somebody who started at 3 due to being a full mage transfer is looking at 6 months minimum, and that's just to get to 5.
'A few months' seems to be understating it pretty heavily. This isn't a complaint, mind. I'm not 100% on the current system, but I don't really feel like 6 to 12 months is too long a wait for Gnosis 5.
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@HelloRaptor said:
In a few months SHH's power curve will resemble TR's.
A few months? I dunno, I started with Gnosis 1, so just getting to 5 is going to take a full year. Even somebody who started at 3 due to being a full mage transfer is looking at 6 months minimum, and that's just to get to 5.
'A few months' seems to be understating it pretty heavily. This isn't a complaint, mind. I'm not 100% on the current system, but I don't really feel like 6 to 12 months is too long a wait for Gnosis 5.
Yeah, you're right, I was thinking of transfers. For those going from 3 to 5 (which is a reasonable and often used 'max' cutoff point for Mages, it probably varies for other spheres whose numbers I haven't crunched) it takes about half a year. And I mean in MU*ing 6 months isn't that terribly long.
For someone just starting it'll take a while, barring outside catch-up mechanisms, to get to the same place. As noted elsewhere XP isn't the limiting factor on SHH, it's the delay timers. I've put in several spends and I've made about half of what I've spent back already.