Jan 21, 2015, 7:31 PM

How important is having a non-minimal grid for a game?

I'm curious to see how much it's just my preferences but other than having

  1. a trivial number of public hangouts for coincidental meetings (a couple of different bars, a park, etc)

  2. custom places made by players for their owned businesses

  3. lockable rooms for privacy

  4. a "temp room" feature so you can create just about any setting you see fit for the context of a plot or scene

having a persistent 'visitable' world seems like a complete waste to me. Streets in particular, as it's exceptionally rare that I'll walk from A to B slowly enough to stop and play with anyone standing in some random location. In fact I'd assume they are there OOC, or AFK, which is if I notice their presence at all - and if I don't just grab a +meetme/+summon to my destination anyway.

And yet some grids are pretty sizable. Is that an important feature?