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    What would you want in a Shadowrun game?

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    • T
      ThatGuyThere last edited by

      I am definitely in favor skill groups. I know they can be used to min max but they also can be used for easy rounding out of ones character. If I want to be skill socially but not have it be my characters thin I can drop a couple points in influence and while I won't be a groups face I can not suck when called upon to make a roll. Without skill groups I have to look over the skill list and try to pick out everything I will need a point or to in for basic these are skill any character would have to survive in the environment level and I will guaranteed miss one or two which then lead to it being a pain in ass to make a character.
      Given the normal issues with getting a starting critical mass of players on any new mush I would definitely not get rid of tools the published game already has in place to simplify the prospect.

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      • Misadventure
        Misadventure last edited by

        Do you mean for listing purposes on a +sheet?

        I have a waggish sense of humor.

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        • Jennkryst
          Jennkryst Banned last edited by

          I agree with every point brought up about skill groups, but just want the karma cost for them to work out 1:1.

          Also, instead of priority, I reeeeally like the Lifepath thing, from Run Faster. Just gotta tweak stuff. Tweaking is easier if we commit to linear xp, instead of exponential.

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          • T
            ThatGuyThere last edited by

            I find it odd you seem to be anti min/maxing yet for me nothing encourages min/maxing more then linear xp.
            In exponential systems I will round out a character both to make the character realistic and because of the hey it is cheap to round out compared to dropping one more point in what i am best at.
            In a linear system, I see no reason to ever not put the extra point in what I am best at versus rounding out skills.

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            • Jennkryst
              Jennkryst Banned last edited by Jennkryst

              If chargen takes the exponential into account, then sure. I'm fine with it. It ruins my love for lifepath, but that might have a workaround.

              The problem is chargen is points. Much like in nWoD, do you go 1/1/1/1, or 4/0/0/0? The former costs 27 XP to get to 4/1/1/1, while the latter only costs 9.

              Edit to show my work.

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              • T
                ThatGuyThere @Jennkryst last edited by

                @Jennkryst
                That is true it then becomes an issue over which you are willing to accept.
                To me I go with the exponential cost even if it provides some min/maxing benefits because in theory there is a person looking over the numbers to curb the worst excesses.

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                • Three-Eyed Crow
                  Three-Eyed Crow Banned @tragedyjones last edited by

                  @tragedyjones said in What would you want in a Shadowrun game?:

                  Double Post: Would people be willing to play on a game that used the Wiki for their character sheet and CG process, rather than the game client itself?

                  In terms of doing an application process all on-wiki? I'd love it.

                  In terms of not having an actual sheet on my bit on the game? I would not love that.

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