What would you want in a Shadowrun game?
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@Thenomain The Day Job flaw is the first thing that comes to mind here.
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@Arkandel said in What would you want in a Shadowrun game?:
Let's brainstorm about them. What other sustainable sources of RP can characters tap into when they're not on runs?
You could be a shop owner/service provider. Repair stuff for people, be their cyberdoc, work for Uber...
Matrix stuff! Games? MMO that shit (could count as runs, though, so maybe not)... Shadowland.
Training. Lasertag, dojo for your martial arts, and so on. Extra important if Instruction skill and skill training times are in use.
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@Jennkryst How about Mr. Johnson? Corporate stooges, mission brokers... essentially quest-givers. With the risk that if a run goes wrong it could be traced back to them.
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How about a way to influence gang politics (or just NPC standard of living) in the various areas where the 'Runners lived? Either free reign to run gang-banging plots, a request-based influence system, or something else altogether.
Encourage outlaw bike/car/thunderbird races run by PCs at the drop of a hat.
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@Arkandel said in What would you want in a Shadowrun game?:
@Jennkryst How about Mr. Johnson? Corporate stooges, mission brokers... essentially quest-givers. With the risk that if a run goes wrong it could be traced back to them.
Wasn't the point non-runs? Or am I missing a thing?
@Seraphim73 Sounds fancy. Possibly having different levels of folks, maybe... gangers, prime runners, or whatever. I like the tier system from TR/FC... reward folks but require they do stuff on a schedule or at request. I will think on that some!
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I am slowly gathering ideas. Obviously not everything people have suggested here is going to be something I would consider. Hypothetically.
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Touching again on BOATS for a moment... Set in the Gulf of Mexico? You can get 4 major ports from the nations down there, the Yucatan has a ton of mercenary stuff, Aztlan for blood magic tomfoolery, Caribbean League Voodoo, and the CAS southern charm and gun obsession. Hook cyberhand and patch-style cybereyes upgrades will be free.
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@Jennkryst said in What would you want in a Shadowrun game?:
Touching again on BOATS for a moment... Set in the Gulf of Mexico? You can get 4 major ports from the nations down there, the Yucatan has a ton of mercenary stuff, Aztlan for blood magic tomfoolery, Caribbean League Voodoo, and the CAS southern charm and gun obsession. Hook cyberhand and patch-style cybereyes upgrades will be free.
Probably not going all in with the boats idea. But there is plenty of waterfront in Seattle if people wanna, uh, be pirates!
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I'm not saying it would be all in with the boats. But they would play a bigger role than they do in Denver (fist shakes).
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@tragedyjones said in What would you want in a Shadowrun game?:
If you were to play on a Shadowrun game, what would you look for?
Assume for a moment we are talking the most recent full edition (5).
- Chargen Method (Priority, Sum to 10, Point Buy, Modules)
I prefer priority. Less hassle with hunting down other books/methods. Priority is detail mostly in 5e and the game is minmaxxy enough as it is.
- Setting (Seattle, Denver, Tokyo, London, etc)
SEATTLE! Classic. Tons of available content. Ancients vs Halloweeners
- Metaplot (Should there be one?)
Occasional MetaPlots. I.e. Seasonal events.
- Should people be required to BE runners?
Runner affiliated. PCs should be a part of the game. By game I don't mean the MU but the GAME, like the Hustle-N-Flow game. Street docs, runners, bounty hunters, go gangers, fixers, tech designers. Chances are being the one Lonestar, a Mr Johnson, or a corporate might get boring unless you'rein the GAME.
- How often would you want to go on runs vs have social scenes?
Runs every 1-2 weeks, nightly options, social events.
- In-game Nuyen tracking: Y/N?
Yeap. Game is so ungodly gear based that Nuyen tracking is a must. Shadowrun is gear porn. You can make a ninja turtle van with a self targeting minigun auto turret that won't fire on targets you have RFID tags on. ¥ is a must.
- What supplements would you include?
Some of the 4e module content could be fun to include. Will have to look at list at home. I might kill someone if the game doesn't allow gunslinger adepts, tho.
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How, uh, how pissed would people be if Skill Groups were dropped?
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@tragedyjones Riots in the streets. Doxxing.
What are Skill Groups?
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@Arkandel said in What would you want in a Shadowrun game?:
What are Skill Groups?
Cluster of skills. Influence skill group has like... Etiquette, Leadership, and Negotiation... Sorcery has Counterspelling, Ritual Spellcasting, and Spellcasting... There are a bunch. You buy the skill group, and get all the skills. My issue with it is that you can buy the skill group at a discount to what buying each individually would run you. And we hates it like hobbitses.
Edit to list actual things, not fail to remember what was in what.
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So... My thought on why Skill Groups could be good?
People like me. Who love cyberpunk. Love Shadowrun... but have never actually played SR5 (just the Shadowrun games like on Steam... >.>). The Skill Groups would make building a character vastly easier.
Complicated CGs tend to frustrate me. I think I have the Hero system book on my shelf just to thrust at people and go "LOOK AT THE LANGUAGE TABLE ALONE".
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Skill groups are totally fine in every way except karma costs, and maybe code to make them show up on your +sheet.
Karma cost can be fixed with a HR. Code... is tricksy.
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@Jennkryst Okay, thanks.
Then it sounds like a question that can't be easily answered in a vacuum... to address it we'd know what the XP income for the game would be projected to be. If it's high then this change wouldn't matter (if I can buy all/most of the things what do I care about a discount?), but if it's low it becomes way more relevant.
What's the mindset behind the suggested change, @tragedyjones ?
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The only reason we WOULD be cutting them is because of a code limitation. I personally like them for simplicity and speed, but they may be a hurdle.
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Double Post: Would people be willing to play on a game that used the Wiki for their character sheet and CG process, rather than the game client itself?
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RAW costs: Active Skill (new level x2), and Skill Groups are (new level x5); MOST skill groups only have 3 skills, but two of them have 4 skills. So like with nWoD 1e, you are rewarding minmaxing, and... like I said, we (I, really) hates it like hobbitses. Because I feel compelled to not waste any of it by being 'well rounded' when I can just BECOME well rounded at a discount later.
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@tragedyjones said in What would you want in a Shadowrun game?:
Double Post: Would people be willing to play on a game that used the Wiki for their character sheet and CG process, rather than the game client itself?
Myself, I am fine with this.
From my experience on Realms, which had coded sheets and some coded dice, and was slowly going to auto rolls and such in the code itself, to work with the sheets. A lot of folks seemed to want it to be all in the code.