Gauging interest in a 20th Edition Game.
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Just putting feelers out there for 20th Edition Game. At this point, I'm looking at Single Super Sphere (Vampire) and Mortals as well as Hunters. Modern time setting.
Just looking to see what the interest would be.
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@Seamus
Are you planning sandbox-style game? What is your plan/goal/setup with it beyond 'V20 with mortals and hunters'? Need more information. -
There is Let Freedom Ring, but Nagah are not allowed (despite being on the wiki under the chargen section), so I say 'hiss hiss' to them, for I am dapper snek.
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@Bobotron
Right now the plan is loosely laid at this point. But...
San Francisco, traditionally an Anarch city has recently been tamed by a prince. The city has come under the auspice of the Camarilla. In retaliation for this the Anarch movement eliminated the prince and his entire entourage. The camarilla is currently in a state of flux. The surviving Primogen are vying to place themselves as the prince of the city and claim power. All the while the anarchs are working to prevent the new prince from taking hold.I am in the rough stages at this point and I am basically putting out feelers to see if there is A) interest for me to continue to place time into this, and B) to fine tune my general high level idea into something more approachable and workable.
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@Seamus
It sounds intriguing to me, though I have a default dislike of multi-sphere games, even if it's just mortals and hunters. I like the concept of the Anarch/Camarilla conflict, without having to involve the Sabbat as a playable antagonist faction though (I'm picturing a more visceral version of the Bloodlines conflict). I could be up for it. -
@Bobotron
I feel that any game, needs to have the mortal component in there. That's just a personal preference. However, I am not entirely against the idea of dropping mortals all together, I just feel it lacks some of the basic challenges of the game. -
@Seamus
And that's fine. I just don't find it to be engaging myself. I posted in another thread that I feel a lot of times, playing a mortal on a vampire game is like playing Olaf the Hot Dog Vendor in Metropolis on a superhero game. Unless you build something that the mortals could focus on (whether this be even further segmenting, such as Law or Crime spheres; or even just hunter groups) it feels tacked on (again, at least to me) it ends up lackluster. I think that's my big thing with most games (my own planned not-WoD original supernatural vampire-only game included) is working out the focus and arrangements to account for that. -
Drop the vampire bit and go full on Mage 20th and I'd say fuck yes.
LA exhausted me on all things vampire.
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I'd give a decent 20th Vampire game a try.
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@Arkandel said in Gauging interest in a 20th Edition Game.:
I'd give a decent 20th Vampire game a try.
I would too, but I'm leery of V20 players after City of Hope.
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@Ganymede said in Gauging interest in a 20th Edition Game.:
@Arkandel said in Gauging interest in a 20th Edition Game.:
I'd give a decent 20th Vampire game a try.
I would too, but I'm leery of V20 players after City of Hope.
Elaborate? What's different about V20 players?
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@Arkandel said in Gauging interest in a 20th Edition Game.:
Elaborate? What's different about V20 players?
sigh
Just about everyone I know that wasn't a complete mong made the transition to nWoD. Since St. Petersburg, v 1.0, we've enjoyed the beautiful mystery that is V:tR. While there are gaping holes in the story and flavor, V:tR is flexible and more diverse in many respects than the family-bloodline monstrosity of V:tM. Plus, the system was better balanced at that time.
The people that stuck with oWoD games persisted on places like Metro and Cajun Nights. They are dinosaurs in the literal sense: out-of-time, and horrifying.
When City of Hope came out, it's like they all came out of the woodwork to sit on this new game and fill it with their boring, inculcated shit that used to pass for role-playing. This is not to say that every V20 player is an awful person, but every awful person that used to regularly frequent and pour their shit on my oWoD games, many of which I staffed at, went to City of Hope with the desire to relive the old glory days. It was like watching 50-year-old out-of-shape armchair-quarterbacks attempting to play a game in the sweltering Alabama summer heat.
So, yeah. I'm leery of it. I've seen what happened. I wish the game the best, but consider me more or less terrified.
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@Ganymede I think I'd call myself a V20 player, in the sense that I like the game better than I do nwod in nearly every aspect (except the actual mechanical systems, where nwod is a dream compared to the shitty v20 mechanics that makes especially combat about twice as complicated, and that's a feat). I just don't tend to play on v20 games because every one of them seems determined to shoot themselves in the face by trying to shove Sabbat and Camarilla into one game. It wrecks any chance that the vampire game will be about politics and schemes and all the good vampire stuff. Sabbat never plays nice. The Camarilla have to all be combat monkeys so they don't get eaten, and instead of back stabbing each other and fighting for power they band together against the Sabbat (its only logical, yo).
Every game that tries to bridge that gap by presenting common enemies, or whatever, fails in execution, because you're still trying to cram two vastly different games together, and expect it not to blow up in your face.
./end rant.
Actually, I wrote that too soon. While the Anarchs aren't quite as terrible to combine with the Camarilla, I still think you're basically undercutting the basic premise of the Brujah et all, who are supposed to rage against the oppression and regime from the inside. Give them Anarchs in the same setting and you've basically ensured that anyone who sticks with the Camarilla gets branded the sell out pussies (which they are, that's the point of it all). They no longer have their purpose, because you've given the rebel purpose to the Anarchs. And that in turn puts a wrench on the whole Camarilla dynamic. I've seen it occasionally work, but only when the Anarchs are so weak and obviously helpless that only the completely crazy freedom fanatics and Camarilla rejects actually go to them. At which point their purpose isn't to play the rebels, its to play the hopeless.
From what I saw of City of Hope, though, that's just a terrible game with a terrible culture and generally full of utter terribleness, rather than the baseline of v20 players.
ETA: Make a Camarilla game, or make an Anarch game, or make a Sabbat game. Don't start out trying to make one that gives you all three. If you absolutely want to mix Anarch and CAmarilla, start out with one of them and get that sphere on its feet and good and kicking, before you throw in a wrench by adding a second sect. And never, ever, put in the damn Sabbat.
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I prefer V20's Vampire over Requiem in every conceivable way other than its mechanics. I love everything about Generation and the Gehenna/Time of Thin Blood metaplot is magnificent.
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For what it's worth, a Camarilla/Anarch conflict... is about the /only/ thing that'd make me play a Vampire in any version of WoD.
Ever.
I love me some Anarch goodness.
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@Lithium said in Gauging interest in a 20th Edition Game.:
For what it's worth, a Camarilla/Anarch conflict... is about the /only/ thing that'd make me play a Vampire in any version of WoD.
Ever.
I love me some Anarch goodness.
And a Camarilla/Anarch conflict is exactly what would completely turn me off on a game.
Gotta love OWOD.
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@ixokai Can't please everyone.
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Maybe... a game with two cities?
One Anarch-controlled.
One Camarilla-controlled.They can meet if people travel but by default, people are 'locked in' their own city, and it's far enough away that unless plot comes up, they never meet? Like in super comics where Supes stays in Metropolis unless it's a crossover event or a Justice League issue?
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@Lithium said in Gauging interest in a 20th Edition Game.:
@ixokai Can't please everyone.
Can't indeed.
For OVampire, if I had any power to care for vampire agian (I don't), I'd want a game to be Camarilla only and focus on intraclan conflict. Anarchs are crushed, reinforce the Brujah theme of rebellion and Gangrel theme of outsiders. Or, Anarch only: the Cam bastards are out of there and we're all somehow making our own, but what it his world we're making? Or Sabbat only, ... insert insanity here ...
Tossing in cross-sect conflict in OVampire just tosses out huge themes that those sects embody.
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@Bobotron Splitting your playerbase in a way that half of them are expected to not often interact with the other half because IC reasons is usually a very, veeery bad idea.
Also see: geography (you're in King's Landing, how are you going to play with the Night's Watch at the Wall?) and the such.