Oct 26, 2016, 3:34 PM

http://money.cnn.com/2016/10/25/technology/developer-sexual-assault-virtual-reality/

This article just popped up in my news feed, and it's worth sharing here.

Of note:

Because video games are largely developed by men, harassment of the sort that Belamire experienced might not be top of mind in a game's design. Stanton said that's true of he and Schenker; while they'd given careful thought to the ways in which players might get in each others ways in the virtual world, they hadn't considered that players might be harassed.
"If VR has the power to have lasting positive impact because of that realism, the opposite has to be taken seriously as well," Stanton and Schenker wrote in their op-ed.
The benefits of virtual reality are frequently touted. At the WSJ Digital Conference in Laguna Beach on Tuesday, Sheryl Sandberg said Facebook thinks of it as "the ultimate empathy device."
Stanton agrees that "virtual reality is powerful."
"We do everything we possibly can to encourage that belief," he said. "But you can't have that kind of power and say that anytime something bad happens, it's not your responsibility."

While I'd say this is more dramatic in VR, it's also quite directly applicable to our hobby.

Some of the related articles note how this is not an issue until a female player suddenly appears -- and her in game appearance/avatar doesn't have to be any different from all the others (they're all identical) to suggest any sort of 'bait' or 'she must have been asking for it' logic, (which we see a lot of any time someone chooses a PB that doesn't look like ten miles of bad road in our hobby, and is about as classy as the 'but she was wearing lipstick, clearly she wanted it!' crap always is πŸ˜• ).

Definitely worth a look, and definitely worth some thought.