Nov 14, 2016, 7:31 PM

@Pyrephox said in Social Conflict via Stats:

And that is where, IMO, a lot of games really fall down. Social stats/skills don't need to work on PCs, IF they work on NPCs and work in meaningful, predictable, usable ways.

Then they need to be cheaper, because physical skills work on both NPCs and PCs juuuust fine. 🙂

And in my experience, a lot of staff balk at even letting PCs use social skills/stats against NPCs in any meaningful way. You're far more likely to get a "no, you can't do that" regarding social maneuvering against NPCs than you are if you say, "I'm going to beat him up." Which renders social skills doubly useless.

That's a staff failure, not a systemic one.