NOLA: The Game That Care Forgot
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@Rinel said in NOLA: The Game That Care Forgot:
I like this if and only if the possibility exists for a vampire to constantly fight the evil and not just give in and lose forever. Being a vampire who wants to be good and has all of eternity (or is damned for all of eternity) to keep scrabbling toward the Light in her attempts to get there is very compelling to me.
There are certain things in the Lancea / Theban that require a high Humanity but that is part of why it is compelling to ME. You embrace that you are Damned. You embrace (ha ha) that you are an example to humanity as to why they should not sin and why they should walk a righteous path.
My last Lance helped in the Embrace of another Mekhet and while she was thrilled to see him join them, at the same time: she kept warning him away. She kept telling him that being around them was wrong. That he should stop. That he was a good priest and staying a priest was the smart thing and that if he knew what was best for him, he would forget all about the vampires and keep to mortal life.
.....but he didn't and they killed him and then they brought him back and she taught him how to murder.
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@RDC said in NOLA: The Game That Care Forgot:
... what if it Claims somebody? How much work are you willing to do to save the human that spirit has merged with? What are you willing to sacrifice to get the spirit to willingly unmerge, since that's basically the only way to unClaim someone? When that spirit unmerges and the person beneath is still a murderer, are you a "good guy" for killing him even though he wasn't your prey and you may have let your prey go back to the Shadow unharmed to save him? Lots of room for complex.
The Urged/Ridden/Claimed situation is weird. In 1e, once you passed a certain point, the spirit cannot unclaim a thing without killing it. Even if you can get a spirit to move out willingly. This is why killing people wasn't a breaking point for harmony.
No idea if that's still the case with 2e or not, because I'm lazy.
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@Auspice said in NOLA: The Game That Care Forgot:
@Rinel said in NOLA: The Game That Care Forgot:
I like this if and only if the possibility exists for a vampire to constantly fight the evil and not just give in and lose forever. Being a vampire who wants to be good and has all of eternity (or is damned for all of eternity) to keep scrabbling toward the Light in her attempts to get there is very compelling to me.
There are certain things in the Lancea / Theban that require a high Humanity but that is part of why it is compelling to ME. You embrace that you are Damned. You embrace (ha ha) that you are an example to humanity as to why they should not sin and why they should walk a righteous path.
My last Lance helped in the Embrace of another Mekhet and while she was thrilled to see him join them, at the same time: she kept warning him away. She kept telling him that being around them was wrong. That he should stop. That he was a good priest and staying a priest was the smart thing and that if he knew what was best for him, he would forget all about the vampires and keep to mortal life.
.....but he didn't and they killed him and then they brought him back and she taught him how to murder.
Meanwhile she shoved my Lisa down holes
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@Livia said in NOLA: The Game That Care Forgot:
@Auspice said in NOLA: The Game That Care Forgot:
@Rinel said in NOLA: The Game That Care Forgot:
I like this if and only if the possibility exists for a vampire to constantly fight the evil and not just give in and lose forever. Being a vampire who wants to be good and has all of eternity (or is damned for all of eternity) to keep scrabbling toward the Light in her attempts to get there is very compelling to me.
There are certain things in the Lancea / Theban that require a high Humanity but that is part of why it is compelling to ME. You embrace that you are Damned. You embrace (ha ha) that you are an example to humanity as to why they should not sin and why they should walk a righteous path.
My last Lance helped in the Embrace of another Mekhet and while she was thrilled to see him join them, at the same time: she kept warning him away. She kept telling him that being around them was wrong. That he should stop. That he was a good priest and staying a priest was the smart thing and that if he knew what was best for him, he would forget all about the vampires and keep to mortal life.
.....but he didn't and they killed him and then they brought him back and she taught him how to murder.
Meanwhile she shoved my Lisa down holes
Why you're more concerned about being shoved down that hole than bullied into murdering a human alongside all the other baby vamps I'll never know.
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@Auspice said in NOLA: The Game That Care Forgot:
@Livia said in NOLA: The Game That Care Forgot:
@Auspice said in NOLA: The Game That Care Forgot:
@Rinel said in NOLA: The Game That Care Forgot:
I like this if and only if the possibility exists for a vampire to constantly fight the evil and not just give in and lose forever. Being a vampire who wants to be good and has all of eternity (or is damned for all of eternity) to keep scrabbling toward the Light in her attempts to get there is very compelling to me.
There are certain things in the Lancea / Theban that require a high Humanity but that is part of why it is compelling to ME. You embrace that you are Damned. You embrace (ha ha) that you are an example to humanity as to why they should not sin and why they should walk a righteous path.
My last Lance helped in the Embrace of another Mekhet and while she was thrilled to see him join them, at the same time: she kept warning him away. She kept telling him that being around them was wrong. That he should stop. That he was a good priest and staying a priest was the smart thing and that if he knew what was best for him, he would forget all about the vampires and keep to mortal life.
.....but he didn't and they killed him and then they brought him back and she taught him how to murder.
Meanwhile she shoved my Lisa down holes
Why you're more concerned about being shoved down that hole than bullied into murdering a human alongside all the other baby vamps I'll never know.
Lisa wasn't bullied into murdering humans she did that on her own.
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@RDC said in NOLA: The Game That Care Forgot:
@Rinel said in NOLA: The Game That Care Forgot:
Play true to theme, kids. This is New Orleans. It was a Nutria of Unusual Size.
@RDC said in NOLA: The Game That Care Forgot:
I find vampire's theme more compelling because I LIKE "but deep down you have to tackle the darkness inside you that you can never ever get away from".
I like this if and only if the possibility exists for a vampire to constantly fight the evil and not just give in and lose forever. Being a vampire who wants to be good and has all of eternity (or is damned for all of eternity) to keep scrabbling toward the Light in her attempts to get there is very compelling to me.
You totally can. You can trip and fall and lose Humanity, but you CAN get it back. It just isn't as easy as a Werewolf moving up and down or a Changeling healing Clarity damage.
Everything I'm hearing really makes me think we should just get @Rinel to play an Ordo Dracul Sworn of the Ladder.
To explain for Rinel's benefit, they're Ordo Dracul vampires. Adepts of Anoushka, Dracula's second childe, the Sworn of the Ladder seek to mitigate the curse through selfless deeds that would counter the cravings of the Beast.
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@Rinel said in NOLA: The Game That Care Forgot:
I just want my Sharia El-Sama back ;_;
I'll look into the ladder peeps tho.
Even I've been tempted to make a Sworn of the Ladder. Technically they're a secret society within the Ordo Dracul and there's no rules for them in 2e but they could be made easily. Mostly they get benefits for having high humanity, which seems like your jam!
I dunno about the Sharia El-Sama, I never really played Masquerade. Except the video games, and a whole stack of the card game.
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@Livia Mystery Cults! But they sound suspiciously non-bee.
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@Jennkryst said in NOLA: The Game That Care Forgot:
@Livia Mystery Cults! But they sound suspiciously non-bee.
Not everything is about bees!
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@Livia said in NOLA: The Game That Care Forgot:
@Jennkryst said in NOLA: The Game That Care Forgot:
@Livia Mystery Cults! But they sound suspiciously non-bee.
Not everything is about bees!
Correct. Those things are Sneks and/or Mummies!
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I'm going to just randomly drag someone kicking and screaming into RP at some point soon.
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POLL: Do you want A Normal Freehold That's Always Been There But Nobody Really Ever RPed About It or do you want There Was A Scary Thing That Kept Changelings Away But Now It's Gone And That's Its Own Kind of Scary? Caveat: I may ignore what the responses are and do what I want anyway. I may also steal ideas here that are not those two and run with them if they're better than mine.
I vote for the latter. Maybe have the remains of the old Freehold and other Changeling stuff scattered around for people to find. Also, did the Scary Thing have something to do with the Accords as well?
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@RDC said in NOLA: The Game That Care Forgot:
My original thought was that a Title was a signatory of the Accords, but SOMETHING or SOMEONE killed it last summer, and nobody knows what.
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@RDC said in NOLA: The Game That Care Forgot:
My original thought was that a Title was a signatory of the Accords, but SOMETHING or SOMEONE killed it last summer, and nobody knows what.
It was some evil Mummy thing, what do it.
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There's a few options you can do:
Changelings weren't there... and then they were. Some sort of massive contract had them in an alternate reality where the other supernaturals didn't exist. Poof. Sudden characters who know New Orleans well, but not the other supers. Possible threads: How do they react to finding out other supernaturals exist? How do they react to the accords?
Changelings get thrown forward in time. Every Changeling was wiped out twenty years ago... except they weren't. They were locked in time and suddenly re-appear. Possible threads: What caused the time skip? How do they handle coming back into a world that has changed so drastically?
Changelings were kept out of New Orleans due to some kind of big magic contract that was enacted 100 years ago. Somehow it failed and they've started to trickle in. Possible threads: What happened 100 years ago? What caused it to fail? Was it good, or bad?
There were no Changelings... and then suddenly there were. All Changelings are new characters. Possible threads: What changed to allow them now? Why have no other Changelings come from other cities?
I dunno. That's off the top of my head.
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@Admiral said in NOLA: The Game That Care Forgot:
Changelings were kept out of New Orleans due to some kind of big magic contract that was enacted 100 years ago. Somehow it failed and they've started to trickle in. Possible threads: What happened 100 years ago? What caused it to fail? Was it good, or bad?
The Shadow Accords explain this well. Especially if it was originally a True Fae bargain. TIE-INS GALORE
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@Admiral said in NOLA: The Game That Care Forgot:
Possible threads: What changed to allow them now?
No reason not to tie it into the scars on our collective consciousness IRL. 2005 damaged the gate; now it's finally burst open.