Hobby Glossary
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@Clarity said in Hobby Glossary:
Can you give me an example of code and IC reasoning that would be used or this? Like, are we talking a magic homing fireball from the other side of the game that can target someone? Arrows shooting from several rooms away?
A few years ago when I was staffing Geist there was a case of telenuking between two characters who had never met.
Vampire A had a beef with Vampire B. Vampire A was a Sin-Eater's girlfriend, who asked that S-E to kill Vampire B on her behalf. He was trying to arrange it over a telenuke.
Had it been allowed to go through it'd have been a PKill between two parties who had never once interacted in any fashion, including the kill itself.
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@Clarity Most MUXes (which is where this sort of behaviour is traditionally found) don't have as much of a dependency on code that, say, a MUD or a MOO does. So it all goes through staff, in tickets or jobs. IC reasoning for it is, generally, I want to do X to Y without Y being able to do anything about it.
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And there there is the cousin of the telenuke, which is a well prepared sniper, either with supernatural bonuses or not. Not quite as guaranteed but equally lacking in RP.