@Arkandel said in Course Corrections:
Sometimes people are just unable to form abstractions in the context of games. That doesn't mean all abstractions are necessary or even beneficial, just that some are.
There was a guy on Arx who insisted on figuring out if cement was invented in that world. How were they making the kinds of buildings they were without it? How?
But that's not a very interesting question to answer. And each time one is answered someone will push for more ("so if I have that, can I create asphalt? I can, right? Then we can have better roads! Then if we can harvest the power of steam we can have an industrial revolution!").
Just let it be, dammit.
I am sometimes in danger of becoming this. I try very hard not to, but it frustrates me on a deep level if I can't predict in some regard how the world works and what options are available. Like, to me, whether a world has a knowledge of germ theory is /fascinating/, especially if it actually takes the idea that it doesn't, but it does have Some Sort of Magical Healing and run with it. I don't need people to die of infected wounds willy and nilly, but if there is no germ theory, don't refer to disinfecting things! Chase away the fever spirits by getting them drunk on strong alcohol, or point out that in this world, surgeons CAN go bloody-handed from one patient to the next, because they're really laying on hands, not practicing modern medicine.
But I'm a setting geek.