May 6, 2017, 12:44 PM

@Seraphim73 said in FS3:

I would be that this isn't something that Faraday is particularly interested in, because it would involve re-writing chargen, but if it were something that she -was- interested in, it's as simple as just giving new players a bunch of XP and letting them buy up skills/attributes with it.

Yeah, I have zero interest in doing that because it goes radically against the two core tenets of FS3: 1) Fast and easy chargen, and 2) You can start at good at what you do. I'm sick of systems that make you start at level 1 and work your way up. If you want to start out as a hotshot fighter pilot, then start out as a hotshot fighter pilot. Also, ironically, systems that have complex math in chargen usually make me min-max because inevitably I don't have enough points to make up the character I want. I want to be good at something and well-rounded.

Now, there's nothing wrong with a system that treats advancement the same as chargen, but that's just not my system. It would be like me going to the D20 game designers and saying: "You know what guys? This system wouldn't be so bad if you would just get rid of levels." Levels are a core part of the system.

@kitteh said in FS3:

Two, the thing she's bad at, well, it makes her preeeetty bad and she's mostly always going to be that way. I think she can bump the skill once in a reasonable timeframe, but after that it will be (RL) years?

I'd have to look at your skills to have more insight, but just as an example - to go from Everyman (which is 'dude off the street who's never sat in a Viper before') to Fair (junior professional level) takes only 3 RL months. Getting to Good after that (solid professional level) is another 3 months. With the new XP system, you can do that with multiple skills during that same timeframe. So I don't think it's true that someone who's "really bad" at something is stuck that way.

That's really not that far off from what you see in the show with the Viper nuggets IMHO - especially considering that a lot of them had some civvie piloting experience before and weren't starting from scratch. Also for the Viper nuggets on BSG:Pacifica I gave them some bonus XP to represent the intensive nature of their training. The regular XP assumes you're just learning in your spare time or improving through regular use.

Stat-wise, It's not like someone who's Good completely sucks compared to an Expert. I mean, yes, obviously the Expert has an edge, but it's not tremendous unless they're going up against each other. Against the garden-variety badguys, they'll both do pretty well.

And that again touches on a key component of FS3, which is that it's designed for cooperative PvE games. Letting characters start out at different power levels makes no sense if you're going to pit them against each other.