May 17, 2017, 3:02 PM

@Ganymede said in FS3:

I still like it. But what I'm working on is simpler still, and I'm happy for that.

That's cool. The FS3 skill mechanic is pretty simple. You could make it simpler by ditching attributes (like FATE, basically), but I like the way they add another dimension to characters.

The FS3 Combat system is more complex because it's designed for a war game. It's designed to do the sorts of epic battle scenes @Seraphim73 is talking about, and to do them quickly. It's also designed to give players options so it's not just "attack Cylon1" all the time. That requires a lot of automation and a fair amount of complexity.

All that isn't necessary, though, on a lot of games. Technically I did use +combat on Sweetwater (my western) for a few big gunfights, but that was only once in a blue moon. Most stuff was resolved with simple opposed rolls.