Chronicles of Darkness Game: Seeking help
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Alright folks, I'm slowly (very very slowly) tinkering at a thing. Looking to a multisphere Chronicles of Darkness/GMC/nWoD2.0 game. I'd like some folks who'd like to work with me to make things.
What I have:
- Setting: Los Angeles
- Grid: Partially dug but not dug LA grid. -- Looking to do the Greater Downtown Area, and South Central (GDA is build, SC is not).
- Code: Chargen is in, +roll, +sheet, etc should all be in. I gotta put in +resources/+equipment (I think), but it is in.
- Wiki: Got a pretty wiki, it needs a little work but it's pretty.
- Starting Metaplot: I have an idea, it'll need some work with all the various spheres.
What I want:
- FOR THE LOVE OF GOD SOMEONE HELP ME WITH THE GRID ;-;
- Wiki-- could use someone to help with character profiles, etc.
- Theme: Looking for folks for all of the various spheres to help with spheres.
What Spheres?
- Werewolf
- Vampire
- Mage
- Human
- Changeling (mebbe)-- chargen isn't finished for them as I'm trying to remember how I was gonna do contracts.
Not Spheres:
- Demon-- unless someone is going to do EVERYTHING for demon, and make it so it won't conflict with a game that is meant to have cross-sphere in it... No.
Log in to angels.mechanipus.com 8000, message me on skype (sanguineblues) or discord (cobaltasaurus#3811).
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The obvious question, I guess, first...
Is this going to be a sandbox multisphere game, or is this 'starting metaplot' going to be something you're going to push/continue to develop as staff? What's going to be different about this game to draw people in to help you with it other than ALMOST ALL THE THINGS?
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@Bobotron said in Chronicles of Darkness Game: Seeking help:
The obvious question, I guess, first...
Is this going to be a sandbox multisphere game, or is this 'starting metaplot' going to be something you're going to push/continue to develop as staff?
City of Angels is a Chronicles of Darkness MUX founded on the ideals of creating a cooperative chronicle. We are an "us against the darkness" game. We will open with a metaplot that will touch each sphere. We are not a sandbox game, nor a game that is meant to run forever. City of Angels will feature a string of metaplots (aimed to run no more than 5 or 6 months), connected to each other ramping up to a finale. This finale may be a year or several years after the opening of the game.
If metaplot and story driven games interest you, this game is for you! If a game with a story you know will end (someday!) interests you, this game is for you!
What's going to be different about this game to draw people in to help you with it other than ALMOST ALL THE THINGS?
I am not even thinking that hard. It's a game for story and fun times. I don't need to be unique. People will either play or they won't.
ETA: Man, I completely misread your second question-- what makes me different to draw people to help? mmm. I can't really say? It's a game for folks who want to do a cooperative story driven game rather than say a sandbox where people all do their own thing--
Also for some reason I can't see the bottom of this input window so this is gonna be weirdly typed :x
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I can do your wiki.
Also, Thenocode might poop itself if you add all those games. The way we (me and Dosbot whatever his name is) for Fallen Worlds (which is what is on Theno's Github) has each Rote as it's own stat object (just like merits, powers, etc). The result is 300+ rotes on the data dictionary (each one has several attributes to make it work, ofc. So more like 900+ attributes?). Your dd object might run out of room. I don't know.
I'll help. Obvs.
Edit: Thenomain will not poop itself. Thenocode might poop itself.
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I will not poop myself. And you were chanting for it to break, ssssssssoooooooo, you poop.
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Good luck with your game, but every single game I've been on with a metaplot that involved every sphere was basically 'Mages do the heavy lifting, everyone else is support'. And it's just my experience, but it's almost 20 years of games. So take it how you will.
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Release the demons and let them run the place! >.>
I keep thinking that with CofD and Demon in Mu* that a conversion to the cWoD Demon (maybe using the rule book for conversion) would take that management overhead out of the equation. Demon would then be similar to the other spheres with less of the over head that comes with the new Demon.
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@skew said in Chronicles of Darkness Game: Seeking help:
I can do your wiki.
You are best skew.
Also, Thenocode might poop itself if you add all those games.
We'll find out!
@ThatOneDude said in Chronicles of Darkness Game: Seeking help:
Release the demons and let them run the place! >.>
I keep thinking that with CofD and Demon in Mu* that a conversion to the cWoD Demon (maybe using the rule book for conversion) would take that management overhead out of the equation. Demon would then be similar to the other spheres with less of the over head that comes with the new Demon.
You're saying words, but I don't know what any of them mean.
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@Cobaltasaurus said in Chronicles of Darkness Game: Seeking help:
I keep thinking that with CofD and Demon in Mu* that a conversion to the cWoD Demon (maybe using the rule book for conversion) would take that management overhead out of the equation. Demon would then be similar to the other spheres with less of the over head that comes with the new Demon.
You're saying words, but I don't know what any of them mean.
He means he thinks if you used Demon: The Descent mechanics for Demon: the Fallen fluff, it would work better.
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I am curious about this, I am just wondering how much the God Machine itself is going to be involved in this.
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Beast?
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@Coin Yessss, thanks
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@Cobaltasaurus said in Chronicles of Darkness Game: Seeking help:
@skew said in Chronicles of Darkness Game: Seeking help:
I can do your wiki.
You are best skew.
Also, Thenocode might poop itself if you add all those games.
We'll find out!
@ThatOneDude said in Chronicles of Darkness Game: Seeking help:
Release the demons and let them run the place! >.>
I keep thinking that with CofD and Demon in Mu* that a conversion to the cWoD Demon (maybe using the rule book for conversion) would take that management overhead out of the equation. Demon would then be similar to the other spheres with less of the over head that comes with the new Demon.
You're saying words, but I don't know what any of them mean.
There is a translation guide that was released to convert one game line to the other and vice versa as well as mix and match (Demon the Descent and Demon the Fallen). Demon the Descent has tons of overhead with covers and the like where Demon the Fallen was more in line with how other spheres were designed in cWoD. Ideally demon could be changed in such a way to still be playable for players while manageable by staff. The translation guide is cool because it does a lot of the work for you and/or gives you tons of ideas to build off.
http://www.drivethrurpg.com/product/151502/Demon-Translation-Guide
What if the God-Machine was just...God?
What if the Fallen escaped from Hell, only to find themselves in a World of Darkness overseen by a vast Machine and techngnostic angels?
What kinds of bargains might the Unchained make if they knew the Almighty was always watching?
The Demon Translation Guide will help you find the answers.
This book includes:
- Translations of the Incarnations and Houses between versions of Demon
- Suggestions and ideas on how to use certain rules and setting elements in each version of the game
- Core powers (Embeds, Exploits, and Lores) converted for use into the opposite game system
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@Lithium said in Chronicles of Darkness Game: Seeking help:
I am curious about this, I am just wondering how much the God Machine itself is going to be involved in this.
Opening meta plot involves the God Machine.
@Olsson :
Meh + no code.
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@ThatOneDude if you want to run it...
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@Cobaltasaurus said in Chronicles of Darkness Game: Seeking help:
@Olsson :
Meh + no code.
https://github.com/thenomain/GMCCG/tree/master/Z - Game Lines/Beast the Primordial
Cough cough cough.
Not saying I want to run it. Or even like it. But I think it's mostly complete.
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@skew said in Chronicles of Darkness Game: Seeking help:
@Cobaltasaurus said in Chronicles of Darkness Game: Seeking help:
@Olsson :
Meh + no code.
https://github.com/thenomain/GMCCG/tree/master/Z - Game Lines/Beast the Primordial
Cough cough cough.
Not saying I want to run it. Or even like it. But I think it's mostly complete.
So it is.
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Here's some theme thing for Changeling:
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@Cobaltasaurus said in Chronicles of Darkness Game: Seeking help:
Here's some theme thing for Changeling:
I didn't think I could see an Emotion Court write-up that I thought was the least bit original. I didn't even think Dawn/Dusk or Sun/Moon were all that interesting.
Greed? That's interesting.
--
As a quick reminder, as of the last known draft of the new Changeling, emotions don't have to be used as long as the Freehold has a system to share power among the Courts.
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@Thenomain I'm going with emotions because when I think LA -- and specifically Hollywood where the changelings will hold power -- I think of several different emotions.
I've got some other suggestions and am looking at 3-5 emotional based but not seasonal based courts.
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The Hungry Court: The Court of Greed, always hungry for more. They will do whatever they can to consume and amass more. Be it wealth; material or otherwise, friends, fame, anything-- they are always hungry.
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The Quixotic Court: The Court of Hope, always optimistic that things will turn around. The Hopeful Courtiers believe in hope for the sake of hope, it doesn't really matter the outcome in the end-- spend all your money on a pyramid scheme, it'll be okay! You'll get rich!
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The Romantic Court: The Court of Wonder, always striving for some new advancement. They push for advancements in human and supernatural society. They seek to push boundaries and break records.
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The Jealous Court: The Court of Envy, always angry about what others have. They believe that others do not deserve the things they have. Assassins, enforcers, and bullies.
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The Inquisitive Court: The Court of Curiosity, always seeking something they don't know already. Always seeking some new experience, new feeling, new knowledge. Whether others know it already or not-- if it's new to them it must be good.
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