@Ex-FaviIIa-Surgo said in Making Territory Relevent:
You can't be serious. Border control has been a reality of nations since antiquity. Walls, moats, standing armies, armed guards, and the list goes on are all measures taken to keep the people you want to stay out from entering, and occasionally to keep the people you want to stay in from leaving. The idea that territoriality/trespassing is "an impossible thing to enforce" is simply ahistorical.
Well, of course, ICly it can be done. I just meant from the perspective of staff or players trying to play in a virtual environment.
Plus, I tend to deal ICly with territory defined in terms of street blocks and municipalities, rather than nations or city-states.
I think we're talking about different scopes, but I was sticking to Taika's original post, which relates to a particular game that's based in Manhattan, and didn't really have huge walls up around neighborhoods.