Fate's Harvest seems a bit sleepy for a game its size, to me. Most RP seems to happen in +events, which is fine, but my online times are so erratic, it's hard for me to plan ahead.
F&L has a weird dynamic. Players are very welcoming, but they approach theme differently than most WoD games which through my char for a loop and in the end, my concept just didn't work there. They use a mix-mash of systems which makes it hard to navigate at times. I was never quite sure which set of rules to follow. Also, I had +jobs that I put in on day 1 out of CG open for months, and then closed without resolution. These were things like, "Hey, my integrity is 0, can that be fixed?" and "I need such-and-such added to my sheet." RP can be had, just don't expect staff support on any level. Any other sphere outside of vamp appears to be dead and in vamp, as others have said, there is more physical combat than I have seen in any other sphere elsewhere. There is no attempt to politic at all.
That's not to say to avoid F&L just know what you're walking into.