@lotherio said in Alternative Formats to MU:
I've seen lots of good from newer developments, but I'm also seeing this waltz back to hardcode that MUSH tried to get away from by giving admin all the softcode tools they need to make it what they want
That's more of a philosophical issue and folks will view things differently.
Yes, Ares and Evennia share some similarities with old MU hardcode.
BUT the languages are way easier to learn. The way you code is better. Instead of needing to monkey with stuff as people are playing you have the ability to develop changes locally and easily move them to the game via version control. These are common tools used by open-source hobbyist programmers around the world. Tutorials abound. And unlike MU hardcode, making changes doesn't require you to restart the game.
Also? Think about every game you've been on in the last 10 years. How often do they allow players to create substantial custom systems/objects? How often does anyone take advantage of that ability? How often does the code change appreciably after the beta period?
The new systems are different, sure. There's a learning curve, sure. But I am convinced that they make it easier to customize a game. Not harder.