Dec 29, 2017, 3:21 PM

Sooooo, ummm.....

What you guys are discussing MUSHing evolving into? It was quit literally what I started in. Back in the late 90s, White Wolf ran official text-based RPGs on their privately owned servers as a means of marketing their game lines, including World of Darkness, Exalted, and I believe -- though I didn't play it -- Ravenloft. They were run through a program called DigiChat, which was a Java-based chat program you logged into from a web-interface. It had far, far less coded in capabilities. +bboards were usually handled as email groups. +sheets were created using drop-down menus and text boxes, stored in a MySQL database, and spit back onto the website using PHP after they were approved. The diceroller? HTML. But literally everything else was clickable, and accessed through the chat program -- rooms, logins, profiles, private message boxes, etc.

The DigiChat program itself was very expensive to license, meaning new games were extraordinarily rare, unlike how many MUs seem to exist. Eventually, it crapped out and was replaced by AddOn Chat.

I played on those games for a solid ten years before I ever tried a MUSH -- at the invitation of.... I think she goes by Sonder on FC now, actually.

There's several sites still running like this and I can send links to anyone who really wants them, if you want to see how they work. But most of them have many of the same problems as MUSHes do, and a whole host of other problems all their own.