Roleplaying is far from dead. I have personally seen a resurgence of interest in the topic all over the place, ranging from the live-ins at the fraternity I joined to to numerous corners of the Internet where it goes on in some form or other. It's a flourishing hobby with millions of active participants globally. People love it, and it's finally really reaching outside the Anglosphere.
But there is one place within the roleplaying world that is stagnant: the MU* world. The world that relies on Telnet, that archaic command line "protocol," if you want to even call it that, where the most sophisticated output you'll get from the server is a blob of ANSI text. There's really nothing wrong with this, and frankly, I'd love to see it flourish just as much as the rest of the roleplaying world.
So let's face facts: new roleplayers aren't coming to MU*s. They're finding random Internet forums (like this one) to do play-by-post. They're meeting people on Discord servers. They're on /qst/ posting under temporary tripcodes that evaporate with the thread, leaving them free to do as they please in the short term with minimal consequences long-term. They're on private World of WarCraft servers, and in IMVU chat rooms. They're in the roleplay tags on Omegle.
But they aren't starting up a new instance of TinyMUX, and they aren't joining any of the established games, either, unless they're showing up specifically for World of Darkness or some kind of capeshit. Most "new" players are just very old players who have long been banned or ostracized hoping to get a fresh start. MU* users and administrators are steeped in so many nuanced, implicit cultural cues that some random person falling into it would get lost and in most cases almost immediately just leave. It's an elaborate world, built for people who are already entrenched in it and not for people who are just showing up., and it's getting smaller
My instincts tell me it's time to face the music: Telnet is on its way out, and with it, MU*'s. It is the Internet equivalent of AM radio, except less relevant. If I were to start a roleplaying community today, I would make a Discord server, because I'm convinced people actually use that program for now. I wouldn't create a new instance of RhostMUSH, and I wouldn't write my own custom codebase, for fear that the command line would scare off perfectly sane, intelligent, capable, fun roleplayers. Clicking on things is just more straightforward to people. It's more comprehensible and frankly a superior interface to memorizing a thousand ad hoc commands. I love MU*'s and they will always have a special place in my memories but I think it's time for us to admit it: we lost the argument, this medium is going to die with us in our nursing homes, at the latest.
So, this thread is here to raise the question if I am right, and depending on the answer to the question:
- If I am wrong, how can we get the vast swath of roleplayers to join existing MU*'s and create their own?
- If I am right, what platform should we jump ships to?
- Should we even jump ships, or accept our fall into extreme RP obscurity?