@the-sands said in Game Design: Avoiding Min-Maxing:
But the example given is WoD. Faraday quite literally was presenting the position that the other players should be expected to buy Drive in WoD so they wouldn't have an advantage over the newbie, despite the fact that the WoD rules say that they don't need it.
No, it really really really isn't. I mentioned Drive way back on one of the first pages of the thread and it was not system specific. (Actually it was in a post with mostly FS3 examples.)
Yes, I made an example at one point piggy-backing off off @ThatGuyThere's comment about 2 dots being needed for driving a Manual Transmission. If that's not in the latest edition of WOD - fine. I don't care. I don't play WOD. It doesn't change the fact that different people have different interpretations of what Drive 0 represents in different games. If a rulebook states it clearly - then great, there's no problem for that game. If a rulebook states it wrong, or doesn't state it at all, then that is the issue we're talking about.
Seriously. Re-read. This discussion is not in any way shape or form system specific.