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    Travel Times - Enforced?

    Mildly Constructive
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    • W
      WildBaboons last edited by

      I think it largely depends on how much time you're handwaving. A day? sure. Weeks? Probably not.

      As Mercutio said, don't put up barriers between people being able to RP together, but put limits on what people can do. Ideally this can be accomplished in a way that if I have 10 hours to RP in a week I don't have to spend 8 of them waiting in a shuttle to travel, but at the same time limit people for instant teleporting about from scene to scene or making month long journeys around an entire country in the span of a night while everyone else is still RPing about packing for the trip.

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      • Ganymede
        Ganymede Admin @faraday last edited by

        @faraday said in Travel Times - Enforced?:

        That's what I think @Ganymede was alluding to with "you barely even noticed it" on BSGU. There were enforced travel times, but I took care to set up most of the missions so the travel time didn't inconvenience anybody.

        Exactly.

        Like, if you were in a starship on a Star Trek game, and you were traveling from Omicron Persei VIII to Betelgeuse XIII, it might take 7 days to travel there. So, you couldn't really do any land missions during that time. What you could do, though, is schedule social gatherings and events during the travel time, which can always be suddenly interrupted by a mischievous Q or some random deep-ass philosophical event that shuts down the warp core because your ship's counselor is having some weird Betazoid psychic freak-out or something, I don't know.

        “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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