Dec 1, 2018, 7:40 AM

@JinShei and @Kumakun

Quite correct that any kind of system with a numbers based progression will eventually have dinosaurs. One method I've used to solve that in the past was good old decay and cap. Make progression slow after a certain point and then stop altogether after another. In the past the people I've worked with have coupled that with awarding experience to the player rather than to the character and letting them spend it on whichever character they like.

This DOES introduce the additional wrinkle that you do eventually have to come up with something else for players to spend their milestones on because at some point they'll have all the characters that they want and those characters will be maxed out but so long as you tune your progression system right you won't have to think of that for a little bit.

Also hello Jin! I remember DS quite fondly. Nice to see you about again.