@ominous said in Development Thread: Sacred Seed:
@sunny Notice the "what they view to be" that I intentionally put in my statement just for this very reason.
What has been laid out does not appear to be "realistic" to someone for reasons they articulated very well. This breaks their suspension of disbelief, which I imagine most people don't find fun. It's great that it doesn't bother you. It bothers them and they explained why. I was pointing out that you were badwrongfunning someone for having different standards than you.
I just want to be clear here, I'm not saying that @Pyrephox or @Carex are wrong for their suggestions, or that it's wrongfun for wanting that level of verisimilitude. It just isn't the type of fun that I want to enforce and run as the game designer. I hope that there's enough of interest in the setting for them to overlook the breaking of their suspension of disbelief and play when we're ready, but I'll understand if they chose not to play and won't hold it against them.
As a kind of attached tangent: This isn't going to be one of those projects that I set up over night. @Coin and I are writing a completely different world which comes with a bunch of different questions (are there other nations, what do our people know about the other nations, can people play those other nation-characters?, etc), a completely difficult culture (how did they culture evolve, why are they like x or y, what history do they have, etc), and I'm learning a whole new code language (aaaaauggh! How do I find where something 'is' via the code?! I just wanna build a +where! Q.Q).
There's going to be a lot of tinkering and fine tuning of theme before we're ready for even alpha, and then in alpha I imagine some theme will be shored up and fine tuned as people engage with the world we're creating. 